Sökning: "autotelic"

Visar resultat 1 - 5 av 9 uppsatser innehållade ordet autotelic.

  1. 1. A Hypnotic Digital Artefact

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Micaela Cederlund; [2023]
    Nyckelord :Gurdjieff; NLP; Neuro Linguistic Programming; Neuro-Linguistic Programming; Flow; Trance; Ericksonian Hypnosis; Hypnosis; Hypnotic; Trance-Hypnotic; Trance-Hypnotic Experiences; Trance-Hypnotic Experience; consciousness; alternate state of consciousness; Flow Theory; hypnotic artefact; hypnotic artefacts; Milton Erickson; Ericksonian; Bandler and Grinder; Grinder; Bandler; Grinder and Bandler; decadence; autotelic experiences; autotelic experience; autotelic; phenomenology; Cultist Simulator; Cultist; Simulator; Csikszentmihalyi; Weather Factory; Alexis Kennedy; Lottie Bevan; Ian Bogost; Procedural Rhetorics; Game Design; Games Design; Games; Computer Games; Computer Game; Game; Digital Design; Games Design Rhethorics; Game Design Rhetorics; Absorption; Inwards Attention; Interiorly; Inwards Spaces; Hypnotic Digital Artefact; Hypnotic Digital Artefacts; Digital Artefacts; Digital Artefact; Neurolinguistic; Neuro Linguistic; Neuro-Linguistic;

    Sammanfattning : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. LÄS MER

  2. 2. Nytta eller upplevelse? : En analys av idéer om läsfrämjande för vuxna i kommunala biblioteksplaner

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Emma Faxälv; Matilda Lund; [2022]
    Nyckelord :Folkbibliotek; biblioteksplaner; läsfrämjande; vuxna; idéanalys;

    Sammanfattning : Introduction. The purpose of this thesis is to explain how reading promotion for adults is presented in municipal library plans. It examines how reading promotion for adults is described as an activity, in what contexts it is mentioned, how it is motivated and what conceptual ideas of reading promotion for adults that can be found. LÄS MER

  3. 3. Flow i idrott

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för idrottsvetenskap (ID)

    Författare :Lindbom Jakob; [2021]
    Nyckelord :;

    Sammanfattning : In this study, a qualitative interview method was used to answer the scientific purpose. The purpose of the study is to investigate what is required of young athletes in order for them to experience flow in their sport, both in training and competitions and to investigate the experience of flow so athletes both individually and in collaboration with their coach can develop and improve their performance. LÄS MER

  4. 4. The Effect of Intrinsic Game Rewards on Player Enjoyment

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Filip Norrman; Max Huldin; [2018]
    Nyckelord :Anticipation; Autotelic; Feedback; Flow; Intrinsic; Motivation;

    Sammanfattning : The goal of most games is to entertain and elicit a response in the form of enjoyment from the player. Tools are used to accomplish this; they come in the extrinsic and intrinsic variety. We have focused on intrinsic rewards, the foundation of gratifying game-play experiences. LÄS MER

  5. 5. Shikantaza : -erfarenheter av flow och rent medvetande i enzenbuddhistisk kontext

    Magister-uppsats, Umeå universitet/Institutionen för idé- och samhällsstudier

    Författare :Daniel Pettersson; [2018]
    Nyckelord :Psychology of religion; mystical experiences; Zenbuddhism; meditation. Författare:;

    Sammanfattning : Shikantaza - erfarenheter av flow och rent medvetande i en zenbuddhistisk kontext (Shikantaza - experiences of flow and pure consciousness in a zen buddhist context) The zen buddhist meditation practice of Shikantaza (just sitting) is the core practice of the japanese soto-zen tradition. It is described as one of the simplest yet most subitle forms of meditation but also one of the most easily misunderstood. LÄS MER