Sökning: "avatarer"

Visar resultat 1 - 5 av 37 uppsatser innehållade ordet avatarer.

  1. 1. AI och hälsovård : en studie om Acceptansen för AI inom hälsovården

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Gustaf Ahlqvist; Nftalem Tesfai; [2024]
    Nyckelord :Acceptans; Artificiell intelligens AI ; Avatar; Chatbot; Technology Acceptance Model;

    Sammanfattning : Psykisk ohälsa har blivit alltmer vanligt förekommande och identifieras idag som ett globalt problem. Siffror för unga svenskar i åldersspannet 16-29 år som lider av psykiska problem visar oroväckande ökningar under de senaste 15 åren. LÄS MER

  2. 2. Comparing Gaze Cues: Avatars versus Humans in Allocating Visual Attention : Eye Tracking Case Study

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Julius Albiz; [2023]
    Nyckelord :Gaze Cue; eye tracking; mixed-method; case study; Gaze Cue; eye tracking; mixad metod; fallstudie;

    Sammanfattning : When designing websites or applications, being able to allocate visual attention to specific parts of an interface is important. One powerful tool that can be used for this is Gaze Cues, which is a social cue that makes use of gaze direction to allocate visual attention in the same direction. LÄS MER

  3. 3. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Beiqian Liu; [2023]
    Nyckelord :Mesh Simplification; Virtual Reality; Realistic Avatars; 3D Face Reconstruction;

    Sammanfattning : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. LÄS MER

  4. 4. Avatar Control using Eye-Tracking in Virtual Reality : A user study on the sense of embodiment, user experience and workload using a Unity3D Prototype

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Axel Goris; [2023]
    Nyckelord :Virtual Reality; Avatar Embodiment; Eye Tracking; User Experience; Accessibility; Virtuell Verklighet; Avatar förkroppsligande; Ögonspårning; Användarupplevelse; Tillgänglighet;

    Sammanfattning : This master’s thesis investigates methods for improving accessibility in virtual reality (VR), focusing on avatar control for individuals with limited mobility. VR offers an opportunity to help them with specific rehabilitation. LÄS MER

  5. 5. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Lucas Detto; [2023]
    Nyckelord :Mixed reality; Augmented reality; Social presence; Avatars; Uncanny valley; Video see-through; Blandad verklighet; Förstärkt verklighet; Social närvaro; Avatarer; Kusliga dalen; Video genomskinlig;

    Sammanfattning : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. LÄS MER