Sökning: "board game design"

Visar resultat 1 - 5 av 58 uppsatser innehållade orden board game design.

  1. 1. Sea of Unity – Ett spel för samarbete

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Izabell Arvidsson; Markus Grahn; Oskar Pålsson; Kevin Tan Quach; Malin Rosén; Kevin Rylander; [2023-03-03]
    Nyckelord :Samarbete; 4in1; Asymmetri; Speldesignmönster; Unity;

    Sammanfattning : The most popular games nowadays, both single and multiplayer, are often focused on individual achievements instead of the whole team’s accomplishment. This paper aims to explore how to make a game that is designed with cooperation in mind and how to implement it in 4in1-game. LÄS MER

  2. 2. Designmönster i hybridiserade brädspel: En studie om hur dessa påverkar spelar-upplevelsen i Mansions of Madness: Second Edition

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Greta Hassler; Vilma Kingsepp; [2023]
    Nyckelord :Hybrid games; board games; game design; design patterns; Hybridspel; brädspel; speldesign; designmönster;

    Sammanfattning : Denna studie undersöker hybrida brädspel, en relativt ny genre av spel som blivit alltmer populär under senare år. En utmaning med att designa engagerande hybridspel är att kombinera analoga och digitala element på ett sätt som förbättrar spelupplevelsen. LÄS MER

  3. 3. U_Bot : Konstruktionen av en trådlös fjärrstyrd utbåt

    Kandidat-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Jonatan Mauritz; William Granat; [2023]
    Nyckelord :Mechatronic; KTH; Submarine; Underwater; Arduino; Hand Control; Wireless; Mekatronik; KTH; Ubåt; Under Vatten; Arduino; Handkontroller; Trådlös;

    Sammanfattning : Abstract The goal of this project was to design a submarine that could be operated using a wireless game controller. To accomplish this, we used an Playknowlogy board connected to a USB-Host Shield that recieves signals from the game controller and sends them to a USB connected to the USB-Host Shield. LÄS MER

  4. 4. Learning by Gaming : Design and Evaluation of a Serious Game to Increase Energy Literacy

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Haris Vidimlić; [2023]
    Nyckelord :Serious games; Energy Literacy; Physicalization of Data; Game Mechanics; Thematic Analysis; Serious games; Energy literacy; Fysikalisering av data; Spelmekanismer; Tematisk analys;

    Sammanfattning : This study explores the design and effectiveness of a serious board game aimed at promoting energy literacy in the context of residential energy consumption. With electricity consumption and energy conservation being highly relevant and pressing topics today, there is a growing need to address the lack of knowledge and awareness surrounding household energy consumption. LÄS MER

  5. 5. Trainable Region of Interest Prediction: Hard Attention Framework for Hardware-Efficient Event-Based Computer Vision Neural Networks on Neuromorphic Processors

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Cina Arjmand; [2023]
    Nyckelord :Artifical Intelligence; Machine Learning; Neuromorphic Engineering; Computer Vision; Technology and Engineering;

    Sammanfattning : Neuromorphic processors are a promising new type of hardware for optimizing neural network computation using biologically-inspired principles. They can effectively leverage information sparsity such as in images from event-based cameras, and are well-adapted to processing event-based data in an energy-efficient fashion. LÄS MER