Sökning: "board games"

Visar resultat 16 - 20 av 111 uppsatser innehållade orden board games.

  1. 16. Board Games Beyond Sight : Inclusive Board Game Design with Focus on Visual Impairment

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Linnea Blomqvist; Luca Jakabovics; [2023]
    Nyckelord :;

    Sammanfattning : This report presents a master's degree project in Industrial Design Engineering at KTH Royal Institute of Technology in collaboration with ION Game Design. The purpose was to enhance the social inclusion of visually impaired individuals through board games by supporting and inspiring board game designers to bridge the gap between the visually impaired and sighted players by means of creating a more inclusive gaming experience for everyone. LÄS MER

  2. 17. Storhögar i Vänerområdet under Vendeltid, en komparativ undersökning av fornlämnings- miljön i Sunnerby och Skalunda AE1333

    Kandidat-uppsats,

    Författare :Claes Hassel; [2022-08-30]
    Nyckelord :Burial mounds; Sunnerby; Skalunda; Status markings; Iron Age; Hall buildings; Exclusive parties; alliances; lyx; drinking ceremonies; hunting with birds; board games;

    Sammanfattning : The aim of this essay is to contribute to a better understanding about two burial mounds and their environment from an archaeological perspective: the Sunnerby mound on Kållandsö and the Skalunda mound on Kålland in the western parts of Sweden. These mounds have been the objekt of recent research; they have been created fairly contemporary during the later Iron Age in the part called the Vendel period. LÄS MER

  3. 18. Brädspelets Roll På Fritidshemmet : En kvalitativ studie om barns perception av brädspel i en fritidsmiljö

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Institutionen för barndom, utbildning och samhälle (BUS)

    Författare :Caspar Roos; Måns Myrgren; [2022]
    Nyckelord :board game; content analysis; elementary school; emotional learning; game; leisure time centre; middle school; social learning; sociocultural perspective; student attitude;

    Sammanfattning : This study's aim is to shine a light on students' attitudes on board games in the leisure time centre. Do students in middle school know the social benefits of board games, and what resources do they need to experience board games? The study looks into students' attitude on the importance of an engaged teacher in leisure time centres and also an engaged adult person in other similar environments. LÄS MER

  4. 19. Designing and evaluating a board game prototype as a storytelling method to raise awareness about refugees’ language barriers

    Master-uppsats, Linköpings universitet/Institutionen för ekonomisk och industriell utveckling; Linköpings universitet/Tekniska fakulteten

    Författare :Mustafa Terzioglu; [2022]
    Nyckelord :serious games; raising social awareness; storytelling board game; serious board game design; co-creation; societal issues; language barrier; refugees; storytelling;

    Sammanfattning : The thesis takes a research through design approach to identify the potential of a storytelling board game concept to raise awareness about societal challenges. Knowledge of existing serious game examples illustrating the social issues, designing a board game prototype iteratively, and evaluating with co-creation sessions helped to comprehend the potential of the subject. LÄS MER

  5. 20. Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability

    Master-uppsats, Lunds universitet/LUCSUS

    Författare :Larissa Lachmann; [2022]
    Nyckelord :Serious Games; ESD; Sustainability competencies; water; educational game design; educational games; sustainability science; Social Sciences;

    Sammanfattning : Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. LÄS MER