Sökning: "car games"

Visar resultat 1 - 5 av 19 uppsatser innehållade orden car games.

  1. 1. “I want to steal that car! -Oh no, just another impulse from a video game” : En kvantitativ enkätstudie om svenska tv-spelares upplevelse av Game Transfer Phenomena

    Kandidat-uppsats, Högskolan i Gävle/Avdelningen för humaniora

    Författare :Andreas Mårtensson; [2022]
    Nyckelord :Game Transfer Phenomena; cyberpsychology; ludology; video games; Game Transfer Phenomena; cyberpsykologi; ludologi; tv-spel;

    Sammanfattning : Syftet med denna uppsats var att undersöka om och hur svenska tv-spelare från olika Facebook-forum har upplevt Game Transfer Phenomena. GTP är ett fenomen där tv-spelens värld påverkar tv-spelarna efter att de slutat spela. Utifrån psykologen Angelica B. LÄS MER

  2. 2. FPGA Implementation of Feature Matching in ORB-SLAM2

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Hannah Lindström; [2022]
    Nyckelord :Autonomous navigation; SLAM; Feature matching; FPGA; ORB; Heterogeneous binary tree; Technology and Engineering;

    Sammanfattning : Simultaneous Localization And Mapping (SLAM) is an important component in solving the problem of autonomous navigation — allowing machines such as selfdriving cars and mobile robots to find their way in the world without human instruction. Though there is a steadily growing body of literature in the field of SLAM, far fewer works currently address using hardware acceleration to speed up this computationally heavy task. LÄS MER

  3. 3. Real-Time Plastic Deformation of Car Bodyworks

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Tom Ille; [2021-03-09]
    Nyckelord :computer graphics; plastic deformation; position based deformation;

    Sammanfattning : Realism in video games is furthered each year. Particularly in racing and driving games, visual realism in the deformation of cars play a larger and larger role for the immersion in a virtual world. With the improvements of modern hardware, a new physically based simulation approach for the deformation of object has emerged. LÄS MER

  4. 4. Evaluation of Car Engine Sound Design Methods in Video Games

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Harald Af Malmborg; [2021]
    Nyckelord :;

    Sammanfattning : Realistic interactions with sound objects in video games are a contributing factor to the overall immersion. Car engine sound design is an area where the auditory feedback from driving would have an impact on that immersion. For this study, three methods for designing car engine sounds are evaluated. LÄS MER

  5. 5. Knowledge Based Strategies in Grid-Based Pursuit-Evasion Games of Imperfect Information

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tobias Gabi Goobar; Samuel Söderberg; [2021]
    Nyckelord :Pursuit-Evasion; Knowledge-Based Subset Construction; Strategies in games; Knowledge based strategies; Game-Theory;

    Sammanfattning : Strategies in games have since long been of interestto humans, mainly to beat our friends in games such as Chessor Monopoly, but also to model real world scenarios. Thesestrategies are often difficult to find, even more so if the playerslack important information about the current state of the game. LÄS MER