Sökning: "character choice"

Visar resultat 6 - 10 av 177 uppsatser innehållade orden character choice.

  1. 6. Vi alla vet att du är oskyldig : En multimodal kritisk diskursanalys av filmen extremely wicked, shockingly evil and vile

    Kandidat-uppsats, Karlstads universitet

    Författare :Filippa Görlin; Elin Ekengren; Keeana Krüger; [2023]
    Nyckelord :Ted Bundy; seriemördare; true crime; gestaltning; romantisering;

    Sammanfattning : The purpose of this research paper is to take a closer look at the movie “Extremely wicked, shockingly evil and vile”, which is a movie based on true events and life of serial killer and rapist Ted Bundy. This study aims to gain a deeper understanding of how serial killers are portrayed in movies and through which perspective the story is told. LÄS MER

  2. 7. How does the perceived personality traits affect a player's choice of non-player characters?

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Anran Bao; [2023]
    Nyckelord :non-player character design; player ’ s choice; Big Five; personality perception;

    Sammanfattning : The personality traits of NPC characters are key elements in the complex interactions within games. This study, based on the Big Five personality theory, aims to explore how the perceived personality of NPC characters influences player choices. LÄS MER

  3. 8. The massive effect of NPCs : How the Mass Effect series creates likable NPCs

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Emelie Legnefur; Shervin Abasahl; [2023]
    Nyckelord :Non-playable-character; character traits; likeable traits; Mass Effect; video game;

    Sammanfattning : Many video games use non-playable characters (NPCs) as important plot devices and for supplying the players with a meaningful playing experience. The Mass Effect series is known to have many likeable NPCs in its story, and even though emotional attachment and believable traits of NPCs has been defined, it is not entirely known what likeable NPCs excel in. LÄS MER

  4. 9. “Misery Loves Company” : A Study About Users Motivations and Experiences withTikTok’s Personalized Algorithm and Its Effect onTheir Well-Being

    Master-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)

    Författare :Amanda Isaksson; [2023]
    Nyckelord :“TikTok”; “Algorithm”; “Personalized”; “body image”; “social media”; “anxiety”; “well-being”;

    Sammanfattning : This thesis researches users’ motivations for using TikTok, their experience with the personalized algorithm and the effect it has on their subjective well-being. The study is of qualitative character containing 19 questionnaire responses and qualitative interviews with five participants that use TikTok to some extent. LÄS MER

  5. 10. Verktyg för lavinsäkerhet

    Kandidat-uppsats, Umeå universitet/Designhögskolan vid Umeå universitet

    Författare :William Lantz Winberg; [2022]
    Nyckelord :avalanche; safety; pedagogical tool; risk assessment; lavin; laviner; lavinsäkerhet; riskbedömning; pedagogiska verktyg;

    Sammanfattning : Arbetet har syftat till att undersöka hur och vilka verktyg som kan förbättra lavinsäkerheten för friåkning i opreparerad terräng.Riskbedömningar avseende lavinfara är komplexa och svårbedömda även för den vana utövaren. LÄS MER