Sökning: "chess"

Visar resultat 1 - 5 av 89 uppsatser innehållade ordet chess.

  1. 1. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :William Pettersson; [2024]
    Nyckelord :Transformer; Decoder; Decoder-only; AI; Artificial intelligence; Generating; generative model; Chess;

    Sammanfattning : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. LÄS MER

  2. 2. Schack matt! : Schack som pedagogiskt verktyg i förskolan

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Institutionen för barndom, utbildning och samhälle (BUS)

    Författare :Stina Johansson; Sanna Dahlsson; [2023]
    Nyckelord :förskola; matematik; mönster; schack;

    Sammanfattning : Denna studie har som syfte att undersöka och analysera om och hur schack kan användas som pedagogiskt verktyg i förskolans matematikundervisning med fokus på mönster. Tidigare forskning kring pedagogisk användning av schack  koncentreras primärt till barn i grundskolan. LÄS MER

  3. 3. Ability Estimation Methods : An Introduction to Item Response Theory and Elo Education Systems

    Kandidat-uppsats, Stockholms universitet/Statistiska institutionen

    Författare :Sebastian Hedberg; Salma Nasra; [2023]
    Nyckelord :;

    Sammanfattning : The foundational testing of knowledge and ability is and has always been very important. These days we can create a computerized test that can vary based on the estimated skill of the examinee. This is called an adaptive test. And the aim of this is to estimate the ability of the examinee more precisely. LÄS MER

  4. 4. PVCFA: Principal Variation Context Feature Attribution : Distributed Chess for Perturbation-based Saliency Maps

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Marco Molinari; [2023]
    Nyckelord :Chess; Perturbation; Saliency maps; Multiagent; Reinforcement Learning; Schack; Perturbation; Saliency maps; Multiagent; Reinforcement Learning;

    Sammanfattning : The research and development field of computer chess improved more in the last 5 years than in the whole history of computers. Unfortunately these unprecedented results comes with techniques that don’t leave much space to intuition and comprehensibility for humans. LÄS MER

  5. 5. Imperfect Information in Chess Variants and Changes in Player Strategies and Perceptions

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Carl Swanberg; Iulia Armegioiu; [2023]
    Nyckelord :chess; chess variant; fog of war; perfect information; strategy; uncertainty;

    Sammanfattning : This study explores the way imperfect information affects chess gameplay in players with different skill levels. To explore the effects of removing information from a perfect system we used both chess and a variant of chess known as dark chess or fog of war chess. LÄS MER