Sökning: "cinema experience"

Visar resultat 11 - 15 av 39 uppsatser innehållade orden cinema experience.

  1. 11. "Digital Theatre" and "Cyber Theatre" in Drama Education at School : A study of 2 performance projects at a High-school in Eberswalde, Germany

    Magister-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Michalis Georgiou; [2021]
    Nyckelord :Drama Education; COVID-19; digital theatre; spatial experience; cyberperformance; cyberspace; interaction; reflection; spectator; chat-forum.;

    Sammanfattning : The aim of this study is to highlight: 1. how the introduction of new technologies in Drama Education at school can renew the context in which performance projects take place and 2. how the constraints imposed by a pandemic, such as those caused by COVID-19, can be overcome through cybertheatre. LÄS MER

  2. 12. Det är ju därför det heter Piratebay : Studenter i filmvetenskap söker information

    Kandidat-uppsats,

    Författare :Eva Mårtensson; [2020]
    Nyckelord :studenter; informationssökning; informationsbeteende; informationsresurser; filmvetenskap; film; bibliotek;

    Sammanfattning : Few studies have been done about information seeking among students of Cinema Studies. Cinema Studies is a unique area, which also requires information seeking in the form of moving images. LÄS MER

  3. 13. Episodes of Feelings

    Uppsats för yrkesexamina på avancerad nivå, KTH/Arkitektur

    Författare :Diyana Guney; [2020]
    Nyckelord :Storytelling; Narrative architecture;

    Sammanfattning : Exploring narrative driven architecture.Architecture has been used as a physical medium that goes beyond providing shelter, but also to tell stories or document historical epochs. LÄS MER

  4. 14. Det flerdimensionella biobesöket : En gamification-studie

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Ludvig Boström; Erik Andersson; [2020]
    Nyckelord :Gamification; MDA-framework; design principles; design guidelines; mechanics; cinema experience; prototype development; Gamification; MDA-ramverket; designprinciper; designriktlinjer; mechanics; bioupplevelse; prototyputveckling;

    Sammanfattning : Gamification har börjat integreras mer och mer i våra liv varje år inom diverse områden såsom shopping, sport och undervisning. Gamification används per definition för att öka motivation hos användare genom att introducera spelmoment i en icke-spel kontext. LÄS MER

  5. 15. How big is the big screen? Understanding the demand for experience goods: the case of the Swedish cinema market

    C-uppsats, Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategi; Handelshögskolan i Stockholm/Institutionen för nationalekonomi

    Författare :Henrik Ekwall; Molly Guggenheimer; [2019]
    Nyckelord :Cinema; Swedish film industry; Demand for film; Film audience; Experience goods;

    Sammanfattning : In this study, we analyze the factors that affect demand for theatrical films in Sweden, how they do so, and how these factors change with regards to a film's regional origin. An ordinary least squares model with cinema admissions as the dependent variable is developed on a sample of 1293 films released on Swedish cinemas in between 2012 and 2016. LÄS MER