Sökning: "cinematic VR"

Hittade 4 uppsatser innehållade orden cinematic VR.

  1. 1. Embodied Avatars in Cinematic Virtual Reality : Effects on Presence, Social Presence, and Spatial Referencing.

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Alfred Berg; [2022]
    Nyckelord :Cinematic virtual reality; embodied avatars; social presence; presence; nonverbal social cues; head-mounted displays.;

    Sammanfattning : The increasing availability of modern head-mounted displays have spurred interest in social virtual reality (VR) applications, but their immersion-inducing features limit the use of important nonverbal social cues in multiuser contexts. Embodied avatars have proven useful in increasing the social affordances of real-time rendered VR applications but remain underexplored in cinematic virtual reality (CVR). LÄS MER

  2. 2. Virtual reality in tourism. Opportunity or pitfall? : Explorative case study of a place-based virtual reality experience of Mariebergsskogen

    Master-uppsats, Karlstads universitet/Institutionen för geografi, medier och kommunikation (from 2013)

    Författare :Barbara Kubitzek; [2021]
    Nyckelord :Virtual reality tourism; virtual reality; co-creation; geomedia; place-based virtual reality experiences; place marketing; Region Värmland; Karlstad Municipality; Mariebergsskogen; experience design; interaction design; storytelling; cultural heritage; covid-19; pandemic; communication; Sweden; case-study; film; 360°; Lefebvre; digital experiences; destination marketing; VR film; cinematic virtual reality; metaverse; UX; UI; Skansen; Sweden; Visit Sweden; Visit Värmland; design processes; Oculus Quest; Google cardboard; NFT; methodological model; PDU; innovation; marketing; Virtuelle Realität; Tourismus; Marketing; Schweden; Geomedia; Experience Design; Kommunikation; Covid-19; Pandemie; Fallstudie; Sinne; Kultur; Park; Umwelt; Virtuell Verklighet; turism; Karlstad Kommun; Region Värmland; Kommunikation; pandemi; kulturellt arv; plats; berättelse;

    Sammanfattning : To what extent can virtual reality be used to induce real-life tourism? This question becomes even more relevant in these covid-19 times. However, research on virtual reality concerning tourism has not engaged substantively with this question yet and thus this study seeks to address this question. LÄS MER

  3. 3. Virtual Reality must be a thing! : - Användning av koreografi i cinematic VR

    Master-uppsats, Stockholms konstnärliga högskola/Institutionen för danspedagogik

    Författare :Cyntia Gabriela Botello Villaseñor; [2020]
    Nyckelord :Virtual Reality VR ; cinematic VR; 3D; choreography; dance; in-depth experience; thirdspace;

    Sammanfattning : In this essay, Choreography within cinematic virtual reality (VR) is investigated through the genre of screen dance. The purpose is to contribute to the knowledge of choreography by investigating the experience of the medium from the perspective of the viewer/participant and the importance of the site. LÄS MER

  4. 4. Extended Experiences : Film and Performance Practices in VR/AR

    Master-uppsats, Stockholms konstnärliga högskola/Institutionen för film och media

    Författare :Aliki Tsakoumi; [2020]
    Nyckelord :Virtual Reality; cinematic VR; interactive VR; Augmented Reality; performance; film; storytelling; cross-media; cross-fertilisation; artistic process;

    Sammanfattning : This is a fascinating time of digital media and new technologies. They offer immersion and interaction and they challenge us, as creators, to work in alternative ways, create more space for the audience and develop our ideas across media while staying true to our artistic principles. LÄS MER