Sökning: "close-playing"

Hittade 3 uppsatser innehållade ordet close-playing.

  1. 1. Religion enligt spelets regler : en studie av interaktiva möten med religiösa aktörer och banal religion i tv-spelet The Witcher 3: Wild Hunt

    Kandidat-uppsats, Uppsala universitet/Religionsbeteendevetenskap

    Författare :Philip Löf Nyqvist; [2017]
    Nyckelord :medialisering; banal religion; tv-spel; religion; petri net;

    Sammanfattning : This study aims to show how the videogame The Witcher 3: Wild Hunt (2015) allows or limits the player to interact with religious representations through rule-based system by performing a combination of “close-playing” and petri net-analysis. The study also aim to elaborate on the religious representations of The Witcher 3: Wild Hunt (2015) as forms of banal religion defined by Hjarvard’s (2011) mediatization-theory. LÄS MER

  2. 2. Gränser av hud, glänsande kroppar och längtan : En queer närspelning av Mass Effect 3

    Kandidat-uppsats, Institutionen för kultur och lärande

    Författare :Amanda Reventlid; [2013]
    Nyckelord :Mass Effect; body; gender; desire; emotion; queer theory; cyber cyborg feminism; legitimacy; non-human subjectivity; humanity; game studies; close-playing; Mass Effect; kropp; genus; begär; känsla; queerteori; cyber cyborgfeminism; legitimitet; icke-mänskliga subjekt; det mänskliga; spelforskning; närspelning;

    Sammanfattning : This essay aims to examine how the synthetic non-human subjects, EDI and Legion, are constituted in terms of their bodies, gender, desire and emotion, in the gaming series Mass Effect. In a close-gaming method I also want to explore in which way the gamer can effect or even change the expressions of the body, gen­der, desire, and emotion made by the synthetic non-human subjects. LÄS MER

  3. 3. Att spela heterosexuell : En studie av konstruktioner av genus och sexualitet i tv-spelen Prince of Persia och Fable II

    Kandidat-uppsats, Institutionen för genus, kultur och historia

    Författare :Anne Chorin; [2009]
    Nyckelord :gender; sexuality; video games; the heterosexual matrix; sex value system; representation; design; movement; genus; sexualitet; tv-spel; den heterosexuella matrisen; den sexuella värdehierarkin; representation; design; rörelse;

    Sammanfattning : The purpose of this paper is to investigate how gender and sexuality are made in the videogames Prince of Persia and Fable II, and more specifically to look at possibilities and limitations for the construction of gender and sexuality in these games. I understand videogames as an interactive media form that differs from other types of media like film and literature. LÄS MER