Sökning: "co-creation workshop"
Visar resultat 1 - 5 av 21 uppsatser innehållade orden co-creation workshop.
1. Designing for Interactions in Learning Management System : An Evolution and Re-design of Canvas from a Student Perspective
Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : Learning management system (LMS) has been adopted by a majority of higher education institutions. LMS is an important tool for students in their education and often used daily by students in their studies. LÄS MER
2. Towards Accessible Accessibility : Exploring Challenges and Opportunities for Integrating Accessibility into the Design Process
Master-uppsats, Uppsala universitet/Institutionen för informatik och mediaSammanfattning : The importance of accessibility is increasingly recognized, although it is often overlooked in the design industry. By studying designers in a digital consultant setting the goal of this single case study was to explore strategies to gain support for integrating accessibility principles and to shed light on the challenges and opportunities in this context. LÄS MER
3. Improving planning and design practices in (re)construction : - Avenues to enhance users’ work environment
Master-uppsats, KTH/ErgonomiSammanfattning : Understanding a well-functioning work environment during project processes is complex and continuous due to the dynamic risk management and physical er-gonomics. This thesis presents a study on (re)construction projects within a Swedish context from a project managers perspective in projects. LÄS MER
4. Medproduktion på folkbibliotek : användarperspektiv på det performativa biblioteket
Kandidat-uppsats, Högskolan i Borås/Akademin för bibliotek, information, pedagogik och ITSammanfattning : Participatory models for public libraries, such as the presence of performative spaces, are growing increasingly common. The purpose of this bachelor’s thesis is to investigate why library users participate in such practices, and how they perceive the legitimacy of participatory library models that position the user as an active participant or co-producer. LÄS MER
5. Virtual reality in tourism. Opportunity or pitfall? : Explorative case study of a place-based virtual reality experience of Mariebergsskogen
Master-uppsats, Karlstads universitet/Institutionen för geografi, medier och kommunikation (from 2013)Sammanfattning : To what extent can virtual reality be used to induce real-life tourism? This question becomes even more relevant in these covid-19 times. However, research on virtual reality concerning tourism has not engaged substantively with this question yet and thus this study seeks to address this question. LÄS MER