Sökning: "comparative english"

Visar resultat 1 - 5 av 221 uppsatser innehållade orden comparative english.

  1. 1. Unlocking Poliphilo’s Dream: Towards a digital scholarly edition of the Hypnerotomachia Poliphili

    Master-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Efthymia Priki; [2024]
    Nyckelord :Hypnerotomachia Poliphili; digital scholarly edition; early modern books; reception studies;

    Sammanfattning : Hypnerotomachia Poliphili is a fifteenth-century illustrated incunabulum first published in 1499 by Aldo Manuzio in Venice. It delivers the story of two lovers separated by death but united in a dream; in fact, the entire book is a complex, multi-layered dream narrative which gradually unfolds through the interaction between text and image, inviting readers to engage with its rich content in a playful manner. LÄS MER

  2. 2. Head-to-head Transfer Learning Comparisons made Possible : A Comparative Study of Transfer Learning Methods for Neural Machine Translation of the Baltic Languages

    Master-uppsats, Uppsala universitet/Institutionen för lingvistik och filologi

    Författare :Mathias Stenlund; [2023]
    Nyckelord :machine translation; transfer learning; Latvian; Lithuanian; low-resource languages; transformers; parent language; child language; comparative study;

    Sammanfattning : The struggle of training adequate MT models using data-hungry NMT frameworks for low-resource language pairs has created a need to alleviate the scarcity of sufficiently large parallel corpora. Different transfer learning methods have been introduced as possible solutions to this problem, where a new model for a target task is initialized using parameters learned from some other high-resource task. LÄS MER

  3. 3. Punctuation Restoration as Post-processing Step for Swedish Language Automatic Speech Recognition

    Magister-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Ishika Gupta; [2023]
    Nyckelord :Transformer; BERT; KB-BERT; NLP; punctuation restoration; deep learning; neural networks;

    Sammanfattning : This thesis focuses on the Swedish language, where punctuation restoration, especially as a postprocessing step for the output of Automatic Speech Recognition (ASR) applications, needs furtherresearch. I have collaborated with NewsMachine AB, a company that provides large-scale mediamonitoring services for its clients, for which it employs ASR technology to convert spoken contentinto text. LÄS MER

  4. 4. Canossa Castle and Azuchi Castle: A comparative study of the castle-building phenomenon in Italy and Japan

    Master-uppsats, Lunds universitet/Historisk arkeologi

    Författare :Eleonora Dei Rossi; [2023]
    Nyckelord :Canossa Castle; Azuchi Castle; castle-building phenomenon; Italy; Japan; castles; comparative study; archaeological data; architectural features; historical context; cultural significance.; History and Archaeology;

    Sammanfattning : This thesis aims at evaluating the castle-building phenomenon in Italy and Japan through a comparative study of Canossa Castle in Italy and Azuchi Castle in Japan. By comparing Canossa Castle and Azuchi Castle, this thesis firstly investigates the definition of the word castle in Italian, Japanese and English to understand how languages influence the understanding of this phenomenon. LÄS MER

  5. 5. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Engelska

    Författare :Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Nyckelord :Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Sammanfattning : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. LÄS MER