Sökning: "competitive multiplayer games"

Visar resultat 1 - 5 av 11 uppsatser innehållade orden competitive multiplayer games.

  1. 1. Does your gender impact your experience inregulated esports communities? Analyzingexperiences and contributions from participants inan esports Discord server

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Lucas Eliasson; [2023]
    Nyckelord :Esports; Esport; Gender; Hostility; Discrimination; Discord; Online; Video games; games;

    Sammanfattning : With the growth of esports in recent years, it has become important to study different aspects of thedigital footprints that come with it. Esport is a form of sport competition using video games whereplayers or teams compete against each other using certain games in a competitive environment,governed by rules and regulations. LÄS MER

  2. 2. Information Conveyance : An Examination of Using Level Design to Communicating the State of Play in a Competitive Video Game

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Ahab Ibrahim; Adam Xavier Andersson Novela; [2023]
    Nyckelord :Information conveyance; Level design; third-person shooter; Game design;

    Sammanfattning : This is a study on information conveyance, specifically a study on how specific level design techniques can be used to convey information to the players regarding a competitive multiplayer game's “state of play”. Through an analysis of different games, three different level design elements were identified as effective tools for conveying information and these elements are; architectural placement, visual cues and environmental changes. LÄS MER

  3. 3. Embracing Rascals in the Online Battlefield : Game Mechanics that Promote Collaboration Between Players in PvPvE Multiplayer Competitive Shooters

    Master-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Sofia Mitsigkola; [2023]
    Nyckelord :game design; player experience; UX; mechanics; social interaction; PvPvE; survival shooters; ethnography; annotated portfolios; interaction design;

    Sammanfattning : This thesis project examines social interactions in PvPvE Online Multiplayer Survival Shooters and proposes mechanics that promote connection among players, hooking rascal players who invent new ways to play the game, into the game spirit rather than engaging in toxic play. To do that, I followed a Research-through-design methodology, engaged with games, game designers, and gamers, and designed storyboards presenting examples of mechanics that promote players' connection. LÄS MER

  4. 4. Characterization through character design in competitive multiplayer games : A comparative analysis of League of Legends and Valorant

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Robin Ahlgren; Dani-Alys Rizal; [2023]
    Nyckelord :characterization; hero games; League of Legends; multiplayer; narrative; storytelling; Valorant;

    Sammanfattning : League of Legends (Riot Games, 2009) and Valorant (Riot Games, 2020) are both team-based competitive multiplayer games that do not feature any form of story-based game mode, but both feature a large cast of fleshed-out playable characters, each with their own design, backstory, and set of abilities. This study focuses on comparing both games’ approaches to characterization to understand how they incorporate elements of characterization in theircharacter design. LÄS MER

  5. 5. Fair Partitioning of Procedurally Generated Game Maps for Grand Strategy Games

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Jens Ottander; [2022]
    Nyckelord :Procedural map generation; Constrained optimization; Categorical optimization; Multiobjective optimization; Genetic algorithms; NSGA-III; MOEA D-IEpsilon; Grand Strategy Games; Partitioning; Multiplayer Games;

    Sammanfattning : Due to the high cost of manual content creation within the game development industry, methods for procedural generation of content such as game maps and levels have emerged. However, methods for generating game maps have remained relatively unexplored in competitive multiplayer contexts. LÄS MER