Sökning: "computer game development"

Visar resultat 11 - 15 av 138 uppsatser innehållade orden computer game development.

  1. 11. Development of an exergame to encourage active pausing and break sedentary behavior

    Master-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Helena Orädd; [2022]
    Nyckelord :Exergame; Game Design;

    Sammanfattning : Most people today spend a large part of their days doing sedentary activities, such as working in front of a computer. Long hours of inactivity have a negative effect on the body, even in people who report an active lifestyle outside of their sedentary work environment. LÄS MER

  2. 12. Crunch: varför, vad och effekter : En kvalitativ studie om fenomenet Crunch utifråndataspelsutvecklares perspektiv

    Kandidat-uppsats, Karlstads universitet

    Författare :Oskar Sundin; Alexandra Johansson; [2022]
    Nyckelord :Crunch; Passion; Motivation; Working conditions; Culture; Burnout; Work-life balance; Crunch; Passion; Motivation; Arbetsförutsättningar; Kultur; Utbrändhet; Work-life balance;

    Sammanfattning : The phenomenon of crunch is well established in the computer game industry, but is still unfamiliar in other areas. Crunch represents a period in the work phase that is characterized by a high and intense workload in connection with deadlines and upcoming game releases that exist in order to speed up a project. LÄS MER

  3. 13. En studie av prototypers roll inom speldesign : En studie som undersöker spelutveckling i det ”vilda”

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Sara Gustavsson; [2022]
    Nyckelord :;

    Sammanfattning : Swedish gaming development is a business activity that is active in a global market and where the gaming industry has grown in just a few decades from being a hobby for enthusiasts to a worldwide and cross-border industry that influences societal cultures and contributes to economic growth. The computer games industry had a turnover of SEK 34. LÄS MER

  4. 14. Creating a model for the process of designing a character that the player may form an attachment to

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ivan Kholod; Teemu Laiho; [2022]
    Nyckelord :Computer games; virtual pet; emotional attachment; 2D animation; 3D animation; character development;

    Sammanfattning : Forming attachments to other creatures and things is not a phenomenon that is contingent on the entity existing in the real world. It’s a common thing in video games that the player grows attached to certain characters in some way, and it can sometimes even be a driving factor for a game’s gameplay. LÄS MER

  5. 15. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Adam Bengtsson; [2022]
    Nyckelord :Data collection; Programming; Volumetric rendering; Clouds; Real-time;

    Sammanfattning : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. LÄS MER