Sökning: "computer game development"
Visar resultat 11 - 15 av 138 uppsatser innehållade orden computer game development.
11. Development of an exergame to encourage active pausing and break sedentary behavior
Master-uppsats, Linköpings universitet/Interaktiva och kognitiva systemSammanfattning : Most people today spend a large part of their days doing sedentary activities, such as working in front of a computer. Long hours of inactivity have a negative effect on the body, even in people who report an active lifestyle outside of their sedentary work environment. LÄS MER
12. Crunch: varför, vad och effekter : En kvalitativ studie om fenomenet Crunch utifråndataspelsutvecklares perspektiv
Kandidat-uppsats, Karlstads universitetSammanfattning : The phenomenon of crunch is well established in the computer game industry, but is still unfamiliar in other areas. Crunch represents a period in the work phase that is characterized by a high and intense workload in connection with deadlines and upcoming game releases that exist in order to speed up a project. LÄS MER
13. En studie av prototypers roll inom speldesign : En studie som undersöker spelutveckling i det ”vilda”
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Swedish gaming development is a business activity that is active in a global market and where the gaming industry has grown in just a few decades from being a hobby for enthusiasts to a worldwide and cross-border industry that influences societal cultures and contributes to economic growth. The computer games industry had a turnover of SEK 34. LÄS MER
14. Creating a model for the process of designing a character that the player may form an attachment to
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Forming attachments to other creatures and things is not a phenomenon that is contingent on the entity existing in the real world. It’s a common thing in video games that the player grows attached to certain characters in some way, and it can sometimes even be a driving factor for a game’s gameplay. LÄS MER
15. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. LÄS MER