Sökning: "computer game development"

Visar resultat 21 - 25 av 138 uppsatser innehållade orden computer game development.

  1. 21. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. LÄS MER

  2. 22. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    Magister-uppsats, Blekinge Tekniska Högskola

    Författare :Emmanuel Adebayo; [2021]
    Nyckelord :Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Sammanfattning : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. LÄS MER

  3. 23. Application of machine learning to construct advanced NPC behaviors in Unity 3D.

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Carl Håkansson; Johan Fröberg; [2021]
    Nyckelord :machine learning ML Unity3d agents procedural generation;

    Sammanfattning : Machine learning has been widely used in computer games for a long time. This is something that has been proven to create a better experience and well-balanced challenges for players. LÄS MER

  4. 24. Information Disorder och COVID-19 Pandemin: En komparativ fallstudie över datorspel som utbildningsverktyg mot mis-/desinformation i samhället.

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Jacob Berglund; Filip Hiller; [2021]
    Nyckelord :4DF; LM-GM; MDA; Research through Design; COVID-19; Annotated Portfolio; Information Disorder;

    Sammanfattning : Denna studie bygger på Research through Design (Frayling, 1993), d.v.s att undersökningen syftar till att generera ny kunskap genom analys av datorspel och design av en gestaltning. För att uppnå detta används ett annoterat portfolio och dess underliggande principer (Gaver, 2012; Bowers, 2012). LÄS MER

  5. 25. Efficient generation and rendering of tube geometry in Unreal Engine : Utilizing compute shaders for 3D line generation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Platon Woxler; [2021]
    Nyckelord :Computer Graphics; Mesh Models; General-Purpose Computing on Graphics Processing Units GPGPU ; Datorgrafik; Mesh-modeller; Beräkningar på Grafikprocessorer för Generella Användningsområden;

    Sammanfattning : Massive graph visualization in an immersive environment, such as virtual reality (VR) or Augmented Reality (AR), has the possibility to improve users’ understanding when exploring data in new ways. To make the most of a visualization, such as this, requires interactive components that are fast enough to accommodate interactivity. LÄS MER