Sökning: "computer games companies"

Visar resultat 1 - 5 av 19 uppsatser innehållade orden computer games companies.

  1. 1. Prototyping Tool for Large Scale Interactive Experiences

    Master-uppsats, Lunds universitet/Institutionen för designvetenskaper

    Författare :Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Nyckelord :Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Sammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER

  2. 2. Modifiering av datorspel- vilka hjälpmedel som tillhandahålls av spelutvecklare

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jonathan Berg Josefsson; David Strömqvist; [2022]
    Nyckelord :computer game modification; mod tools; modding aids; computer game; mod; datorspelsmodifikation; modverktyg; moddningshjälpmedel; datorspel; mod;

    Sammanfattning : Datorspelsindustrin har genom åren haft delade meningar gällande modifiering av deras spel. Några av dem har varit väldigt positiva till det, vilket lett till att deras spel ibland lever vidare längre än de borde eller till och med början av en helt ny genre av datorspel. LÄS MER

  3. 3. Automating Feature-Extraction for Camera Calibration Through Machine Learning and Computer Vision

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Elias Åkeborg; [2021]
    Nyckelord :Machine learning; Computer vision; Feature-extraction; Classification; Camera Calibration; DeepLab; U-Net; Ridge Detection; Sub-pixel optimization; Artificial Intelligence; Technology and Engineering;

    Sammanfattning : Machine learning as a field has expanded in an explosive manner, with more companies interested in using the technology. One of these companies, Spiideo, uses Machine learning to automatically stream and record sports, highlighting key events - all automatically without a cameraman. LÄS MER

  4. 4. En eventstudie om abnormal avkastning på spelsläpp hos svenska spelutvecklarbolag

    Kandidat-uppsats, Södertörns högskola/Företagsekonomi

    Författare :Fredric Axman Lundbom; Edward Nguyen; [2021]
    Nyckelord :game release; event study; game developer companies; effective market hypothesis; Random Walk Hypothesis; accumulated abnormal returns; Spelsläpp; eventstudie; spelutvecklarbolag; effektiva marknadshypotesen; Random Walk Hypothesis; ackumulerad abnormal avkastning.;

    Sammanfattning : This essay examines the impact of game releases on the Swedish stock market. As previous research has examined product launches and news releases, this thesis intends to investigate game releases by game developer companies such as developers of computer, console or mobile games. LÄS MER

  5. 5. Multi Sub-Pass & Multi Render-Target Shading In Vulkan : Performance Based Comparison In Real-time

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Alexander Danliden; Steven Cederrand; [2020]
    Nyckelord :Vulkan; Sub-pass; render-target; Deferred; Shading;

    Sammanfattning : Background. Games today are becoming more complex in computational andgraphical areas. Companies today want to develop games with state of the artgraphics while also having complicated and complex game logic. The vast majorityof users rarely meet the computer requirements. LÄS MER