Sökning: "computer graphics"

Visar resultat 1 - 5 av 70 uppsatser innehållade orden computer graphics.

  1. 1. Real-Time Plastic Deformation of Car Bodyworks

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Tom Ille; [2021-03-09]
    Nyckelord :computer graphics; plastic deformation; position based deformation;

    Sammanfattning : Realism in video games is furthered each year. Particularly in racing and drivinggames, visual realism in the deformation of cars play a larger and larger role for theimmersion in a virtual world. With the improvements of modern hardware, a newphysically based simulation approach for the deformation of object has emerged. LÄS MER

  2. 2. Synchrotrons as a Source for Soft X-Ray Lithography

    Master-uppsats, Lunds universitet/Synkrotronljusfysik; Lunds universitet/Fysiska institutionen

    Författare :Thomas Joseph Grandsaert Jr; [2021]
    Nyckelord :Physics and Astronomy;

    Sammanfattning : To move to lower modes in extreme ultra-violet lithography (EUVL) technology (and keep up with Moore’s law), new sources of soft X-ray radiation must be developed. It is clear from previous studies that Free Electron Lasers (FELs) can easily meet the in-band power requirements at these lower wavelength modes, however detailed studies for insertion devices (undulators) as a soft X-ray lithography (SXL) source are due for a re-evaluation. LÄS MER

  3. 3. Physically-Based Animation of Fire for Android

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :FREDRIK ALBERS; KARL ANDERSSON; ANTON FORSBERG; LOVISA GRAHN; DANIEL OLSSON; AXEL SVENSSON; [2020-10-29]
    Nyckelord :Fire simulation; Fire simulation Android; Fluid dynamics Android; Wavelet Turbulence; Simulation GPU; Fire simulation 3D;

    Sammanfattning : Animation of fire and fluids has been around for at least 20 years in the field of computer graphics. Theseanimations have over the years progressed into real-time simulations running on the GPU and further refined,thanks to modifications such as vorticity and wavelet turbulence, adding higher visual detail. LÄS MER

  4. 4. Procedural Generation of Modern 3D Cities

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Theodor Angergård; Marcus Ansamaa; Alexander Arvidsson; Jacob Eriksson; Anton Håkansson; Viktor Truvé; [2020-10-29]
    Nyckelord :;

    Sammanfattning : This paper investigates how techniques in Procedural Content Generation (PCG)can be combined with computer graphics theory to generate digital 3D cities suitablefor use in media such as games, movies, and advertisements. This research wasconducted to discover ways to alleviate the otherwise time-consuming process ofmanually modeling such cities. LÄS MER

  5. 5. Generating 3D Avalanche Slabs with Voronoi Tessellation in Real-Time on the CPU

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Sebastian Tillgren; [2020]
    Nyckelord :Slab avalanche; Voronoi tessellation; Real-Time; 3D; Fracture;

    Sammanfattning : In computer graphics, when simulating fractured or cracked objects, most commonly physically based methods or hybrid solutions using physical and procedural methods are used to achieve the result. If only a static representation of a cracked surface, and not a simulation of an object cracking, is desired, these approaches of crack generation are not suitable. LÄS MER