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Visar resultat 1 - 5 av 172 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Från kontroller till kunskap : En översikt av forskningen kring användningen av spelifiering inom historieundervisning

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Författare :Iris Vollmer Jantsky; [2024]
    Nyckelord :education; game-based learning; gamification; gaming; historical gaming history education;

    Sammanfattning : Young people in Sweden today spend a significant amount of time in front of computers playing games, and gaming has gained a negative reputation both in the public domain as well as within the field of education. The aim of this overview is to see whether gamification, the use of video games or parts of video games, can be a valuable tool for educators to increase student motivation, engagement and knowledge of history. LÄS MER

  2. 2. IMPLEMENTING SOLAR POWER SYSTEM AT ELIKIA SCHOOL : Electricity Generation for Education and Community Development in the DRC

    M1-uppsats, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Melvin Riche; [2023]
    Nyckelord :solcellsanläggningen; skolan; Kongo;

    Sammanfattning : This report examines the feasibility and cost of installing an off-grid solar system for Elika School in the village of Lwengo, located in the Democratic Republic of Congo. Congo has one of the lowest electrification rates globally. Only 19% of the population has access to electricity, and almost none in rural areas. LÄS MER

  3. 3. Real-time visual feedback of emotional expression in singing

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Xuehua Fu; [2023]
    Nyckelord :Sound and Music Computing; Music Visualization; Cross-modal Feedback; Mapping; Music Expressivity; Multimodal Interaction; Ljud-och musikberäkning; Musikvisualisering; Korsmodal återkoppling; Kartläggning; Musikexpressivitet; Multimodal interaktion;

    Sammanfattning : The thesis project concerns the development and evaluation of a real-time music visualization system aimed at creating a multi-modal perceptual experience of music emotions. The purpose of the project is to provide singers with real-time visual feedback on their singing, to enhance their expression of emotions in the music. LÄS MER

  4. 4. Learning in physics with simulation : Students’ needs & perceptions of the interaction with Algodoo, and learning in physics

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Seyma Ikra Koyuncu; [2023]
    Nyckelord :computational thinking; stem; simulations; physics; modelling; digital tools; digital content; computational thinking; stem; simulering; fysik; modellering; digitalt verktyg; digitalt innehåll;

    Sammanfattning : Initiatives to implement computational thinking and science, technology, engineering & modelling into learning processes have been taken by many authorities worldwide, and in Sweden as well. The Swedish government made changes in the high school curriculum in order to develop student’s digital competence including programming which has been in force since June 2018 (Skolverket, 2018). LÄS MER

  5. 5. 'It was never about the games' : A Critical Discourse Analysis of the Construction of "Video Game Addiction" in Swedish News 1991-2017

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ulf Benjaminsson; Danielle Unéus; [2023]
    Nyckelord :discourse analysis; video game addiction; moral panic; moral entrepreneurs; Owe Sandberg; Patrik Wincent; youth culture; juvenism; forced treatment; Sweden;

    Sammanfattning : This theoretical thesis employs critical discourse analysis to scrutinise the construction of video game addiction in Swedish press from 1991 to 2017, and examines its potential contribution to a moral panic. Our research is based on the assumption that media discourse influences societal norms, which in turn, can profoundly affect individuals and groups. LÄS MER