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Visar resultat 1 - 5 av 172 uppsatser som matchar ovanstående sökkriterier.
1. Från kontroller till kunskap : En översikt av forskningen kring användningen av spelifiering inom historieundervisning
Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)Sammanfattning : Young people in Sweden today spend a significant amount of time in front of computers playing games, and gaming has gained a negative reputation both in the public domain as well as within the field of education. The aim of this overview is to see whether gamification, the use of video games or parts of video games, can be a valuable tool for educators to increase student motivation, engagement and knowledge of history. LÄS MER
2. IMPLEMENTING SOLAR POWER SYSTEM AT ELIKIA SCHOOL : Electricity Generation for Education and Community Development in the DRC
M1-uppsats, Umeå universitet/Institutionen för tillämpad fysik och elektronikSammanfattning : This report examines the feasibility and cost of installing an off-grid solar system for Elika School in the village of Lwengo, located in the Democratic Republic of Congo. Congo has one of the lowest electrification rates globally. Only 19% of the population has access to electricity, and almost none in rural areas. LÄS MER
3. Real-time visual feedback of emotional expression in singing
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The thesis project concerns the development and evaluation of a real-time music visualization system aimed at creating a multi-modal perceptual experience of music emotions. The purpose of the project is to provide singers with real-time visual feedback on their singing, to enhance their expression of emotions in the music. LÄS MER
4. Learning in physics with simulation : Students’ needs & perceptions of the interaction with Algodoo, and learning in physics
Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)Sammanfattning : Initiatives to implement computational thinking and science, technology, engineering & modelling into learning processes have been taken by many authorities worldwide, and in Sweden as well. The Swedish government made changes in the high school curriculum in order to develop student’s digital competence including programming which has been in force since June 2018 (Skolverket, 2018). LÄS MER
5. 'It was never about the games' : A Critical Discourse Analysis of the Construction of "Video Game Addiction" in Swedish News 1991-2017
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This theoretical thesis employs critical discourse analysis to scrutinise the construction of video game addiction in Swedish press from 1991 to 2017, and examines its potential contribution to a moral panic. Our research is based on the assumption that media discourse influences societal norms, which in turn, can profoundly affect individuals and groups. LÄS MER