Sökning: "concurrent games"

Hittade 5 uppsatser innehållade orden concurrent games.

  1. 1. Stabilization in hierarchical multiagentgames against nature

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sara Videfors; Emilia Rosenqvist; [2021]
    Nyckelord :;

    Sammanfattning : Game theory is a way of modeling interactions between intelligent agents, for example, robots working on an assembly line where they need to take input from their environment to know how to act. When discussing these types of games, an important aspect is that of knowledge. LÄS MER

  2. 2. Modelling Concurrent Programs as Multi-Player Games of Imperfect Information against Nature

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tobias Glimmerfors; Simon Olander Ålund; [2020]
    Nyckelord :;

    Sammanfattning : Concurrent programs exists all around us. Whether someone is liking a photo on a social media platform or whether someone is doing a bank-transaction, concurrency is acting behind the scenes. Due to the nature of concurrent pro- grams having multiple Users, or Threads, a range of different problems can emerge. LÄS MER

  3. 3. Collaboration in Multi-agent Games : Synthesis of Finite-state Strategies in Games of Imperfect Information

    Master-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Edvin Lundberg; [2017]
    Nyckelord :Multi-agent games; multiagent games; multi-agent system; imperfect information; imperfect recall; collaboration; imperfect communication; finite-state strategy; concurrent games; concurrent system; strategy synthesis; strategy construction; automated programming; automated problem solving; automated collaboration; verification; knowledge-based subset construction; knowledge tracking;

    Sammanfattning : We study games where a team of agents needs to collaborate against an adversary to achieve a common goal. The agents make their moves simultaneously, and they have different perceptions about the system state after each move, due to different sensing capabilities. LÄS MER

  4. 4. Construction and Evaluation of Persistent Storage for an Online Game's Statistics

    Magister-uppsats, Institutionen för datavetenskap

    Författare :Seyed Ali Azimi; [2014]
    Nyckelord :;

    Sammanfattning : Online games are gradually getting more popular than traditional video games among players due to their competitive nature, low overhead of installation, and low storage/graphic requirements. Including features such as displaying the latest game logs, top scores and best players makes these games more exciting to the passionate gamers; and this excitement makes them spend more time, try harder to achieve higher scores and be on the top of the score lists. LÄS MER

  5. 5. Optimizing an MMOG Network Layer - Reducing Bandwidth Usage for Player Position Updates in MilMo

    Magister-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Anders Moberg; Jonas Abrahamsson; [2011-10-12]
    Nyckelord :;

    Sammanfattning : Massively Multiplayer Online Games give their players the opportunity to play together with thousands of other players logged into the same game server. When the number of players grows so does the network traffic at a quadratic rate. Care has to be taken to be able to support the amount of players wanted. LÄS MER