Sökning: "crunch"
Visar resultat 1 - 5 av 29 uppsatser innehållade ordet crunch.
1. The Expected Credit Loss Model's Impact on the Cyclicality of Credit Supply: A Study of the Implementation of IFRS 9
D-uppsats, Handelshögskolan i Stockholm/Institutionen för redovisning och finansieringSammanfattning : The accounting standard for recognizing loan loss provisions changed in 2018 from IAS 39 to IFRS 9. IFRS 9 introduced the expected credit loss model (ECL), intended to be an improved alternative to its predecessor, the incurred credit loss model (ICL), which was criticized for the "too little, too late" provisioning during the 2008 financial crisis. LÄS MER
2. Crunch: varför, vad och effekter : En kvalitativ studie om fenomenet Crunch utifråndataspelsutvecklares perspektiv
Kandidat-uppsats, Karlstads universitetSammanfattning : The phenomenon of crunch is well established in the computer game industry, but is still unfamiliar in other areas. Crunch represents a period in the work phase that is characterized by a high and intense workload in connection with deadlines and upcoming game releases that exist in order to speed up a project. LÄS MER
3. Urban Living Labs som medel för samverkan och deltagande i mat-vatten-energi nexus : En fallstudie av CRUNCH Rosendal
Kandidat-uppsats, Södertörns högskola/MiljövetenskapSammanfattning : Världens befolkning och städer växer. I takt med detta ökar efterfrågan på tillgångar av mat, energi och vatten och det finns efterfrågan på tillvägagångssätt som tar hänsyn till både synergier och konflikter mellan dessa. LÄS MER
4. Real Time Integrated Tools for Video Game Development : a usability study
Master-uppsats, Linköpings universitet/Interaktiva och kognitiva systemSammanfattning : The video game industry can be ruthless. As a developer, you usually find yourself working in the popular third-party development tools of the time. These tools however might not provide the best usability and quality of life one desires. LÄS MER
5. Agile development in the video game industry : Examining the effects of iteration and methods of limiting it
Magister-uppsats, Umeå universitet/FöretagsekonomiSammanfattning : This research is examining one of the most dominant managerial methods used in development in the video game industry, Agile development. More particularly, the thesis examines a certain attribute of Agile development, that of iteration. LÄS MER