Sökning: "curved screen"
Visar resultat 1 - 5 av 6 uppsatser innehållade orden curved screen.
1. Remote Education : Bringing the classroom home
Master-uppsats, Umeå universitet/Designhögskolan vid Umeå universitetSammanfattning : The project started looking at the broader spectrum of remote education during research. After a field trip to Dublin and brainstorm workshops the decision was made to focus on the teachers and students at home as this area showed the need for improvement to the current standard. LÄS MER
2. Interactive out-of-core rendering and filtering of one billion stars measured by the ESA Gaia mission
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : The purpose of this thesis was to visualize the 1.7 billion stars released by the European Space Agency, as the second data release (DR2) of their Gaia mission, in the open source software OpenSpace with interactive framerates and also to be able to filter the data in real-time. LÄS MER
3. Det idealistiska nöjet : Användaracceptans av mobiler med sidoböjning
Kandidat-uppsats, Uppsala universitet/InformationssystemSammanfattning : Mobiltelefoner har utvecklats i snabb takt över åren, från ett nytt koncept till en vardaglig självklarhet för många i bägge personlig och professional fattning. Efter smartphonens myntning i 1994 med IBM Simon Personal Communicator har mobiltelefonen evolveras i många olika riktningar. LÄS MER
4. Automatic projector warping using a multiple view camera approach
Master-uppsats, KTH/Optimeringslära och systemteoriSammanfattning : The main objective of this master thesis was to construct an automatic method for calibrating a projector to display images on a curved screen without the images looking deformed from a certain intended viewing position. Since the method was thought to be used in a flight simulator, where the intended viewing position has an occluded view of the screen, the method needed to be able to handle these occlusions in some way, and the proposed solution was to use two cameras for the calibration; one in the intended viewing position and one with a more clear sight of the screen. LÄS MER
5. Silhouette-based Level of Detail : A comparison of real-time performance and image space metrics
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknikSammanfattning : Context. The geometric complexity of objects in games and other real-time applications is a crucial aspect concerning the performance of the application. LÄS MER