Sökning: "desktop first design"

Visar resultat 1 - 5 av 25 uppsatser innehållade orden desktop first design.

  1. 1. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Angelica Caridad Hernandez Cerutti; [2023]
    Nyckelord :;

    Sammanfattning : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. LÄS MER

  2. 2. Prototyping Tool for Large Scale Interactive Experiences

    Master-uppsats, Lunds universitet/Institutionen för designvetenskaper

    Författare :Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Nyckelord :Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Sammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER

  3. 3. Password Managers in Digital Forensics

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Sascha David Hähni; [2023]
    Nyckelord :Digital Forensics; Password Managers; Memory Forensics; Live Forensics;

    Sammanfattning : Digital forensics – the scientific process to draw evidence from digital devices confiscated in a criminal investigation – is constantly adapting to technological changes. A current challenge is the widespread use of encryption that makes classical data retrieval methods obsolete. LÄS MER

  4. 4. Board Games Beyond Sight : Inclusive Board Game Design with Focus on Visual Impairment

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Linnea Blomqvist; Luca Jakabovics; [2023]
    Nyckelord :;

    Sammanfattning : This report presents a master's degree project in Industrial Design Engineering at KTH Royal Institute of Technology in collaboration with ION Game Design. The purpose was to enhance the social inclusion of visually impaired individuals through board games by supporting and inspiring board game designers to bridge the gap between the visually impaired and sighted players by means of creating a more inclusive gaming experience for everyone. LÄS MER

  5. 5. Classification of Flying Qualities with Machine Learning Methods

    Master-uppsats, KTH/Flygdynamik

    Författare :Ola Isaksson; [2021]
    Nyckelord :Flying Qualities; Machine Learning; Flight Mechanics; Flygkvaliteter; Maskininlärning; Flygmekanik;

    Sammanfattning : The primary objective of this thesis is to evaluate the prospect of machine learning methods being used to classify flying qualities based on simulator data (with the focus being on pitch maneuvers). If critical flying qualities could be identified earlier in the verification process, they can be further invested in and focused on with less cost for design changes of the flight control system. LÄS MER