Sökning: "diegetic prototype"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden diegetic prototype.

  1. 1. Follow the Magic Flute - Introducing non-diegetic guidance music in a video game

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :August Lundquist; [2023]
    Nyckelord :Diegesis; Non-diegetic sound; Introduction Methods; Game design; Video game music; Affordance;

    Sammanfattning : The introduction of a game mechanic is an aspect of a game that - when done right - goes almost unnoticed by the player. When it is done incorrectly however, it can become a large point of frustration in the player. The goal of this study is to discover how to introduce a game mechanic that guides the player through the game's musical score. LÄS MER

  2. 2. The Impact of Diegetic and Non-diegetic User Interfaces on the Player Experience in FPS Games

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Aryan Khazanehdarloo; Karim Mohamed; [2022]
    Nyckelord :Diegetic Interface; Non-diegetic interface; User Interface; Player Experience; Immersion; Game difficulty; First-person shooter; Diegetisk gränssnitt; Icke-diegetisk gränssnitt; Användargränssnitt; Spelupplevelse; Immersion; Spelsvårighetsgrad; Förstapersonsskjutare;

    Sammanfattning : In this study, a video game prototype was developed to research the impacts of diegetic and non-diegetic interfaces on two facets of player experience in the context of video games, game difficulty and immersion. A total of 10 participants took part in a play session where they played the prototype, which was followed by semi-structured interviews where the participants discussed their perceived player experience. LÄS MER

  3. 3. Influencing identity through objects in ‘constructed realities’ : The role of a ‘diegetic prototype’ in influencing a person's sense of identity in relation to nature

    Master-uppsats, Linköpings universitet/Maskinkonstruktion

    Författare :Mia Shu; [2020]
    Nyckelord :identity; environmental identity; human-nature connection; speculative design; design fiction; diegetic prototype; transition design; food; home;

    Sammanfattning : Human-nature connection is recognized for its importance for our well-being, development of our environmental identity, and potentially leading to pro-environmental behaviour due to the support of an individual’s intrinsic values. However, the fostering of this connection is not supported and being implemented within society at large. LÄS MER

  4. 4. A Continuous Bond.

    Master-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Eric Tron Gianet; [2020]
    Nyckelord :Conversational agents; AI; Design Fiction; Machine learning; Speculation;

    Sammanfattning : As Digital Personal Assistants get increasingly present in our lives, repositioning Conversational Interfaces within Interaction Design could be beneficial. More contributions seem possible beyond the commercial vision of Conversational Agents as digital assistants. LÄS MER

  5. 5. Confined and Condemned : The Impact a Restricted User Interface Has on the Player Experience in Survival Horror Games

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Hosein Taffazoli; Thomas Tiedemann; [2017]
    Nyckelord :user interface; player experience; diegetic; survival games; horror games; digital games; användargränssnitt; spelupplevelse; diegetisk; överlevnadsspel; skräckspel; digitala spel;

    Sammanfattning : In this study, we will explore how a restricted user interface affects the player experience in survival horror games. To test this, we created a digital survival horror game. The restricted user interface in the prototype resides in the player controller who has access to five different user interface elements. LÄS MER