Sökning: "digital museums"

Visar resultat 1 - 5 av 93 uppsatser innehållade orden digital museums.

  1. 1. Indigenous Collections at the Museum of World Culture : Digitisation, Decolonisation and Other Stories

    Master-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Silvia Sánchez Membrilla; [2024]
    Nyckelord :decolonial computing; decolonisation; digital cultural heritage; digital humanities; digitisation; postcolonialism; computación decolonial; decolonización; digitación; digitalización; humanidades digitales; patrimonio cultural digital; postcolonialismo;

    Sammanfattning : Introduction. This thesis investigates the digitisation of Indigenous collections at the Museum of World Culture (Gothenburg, Sweden), with particular attention to Carlotta’s role in shaping the digital collections. LÄS MER

  2. 2. LEARNING FOR ALL IN THE DIGITAL MUSEUM

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Tove Hjelm; [2023-02-20]
    Nyckelord :accessibility; online exhibitions; universal design for learning UDL ;

    Sammanfattning : Purpose: Due to the COVID-19 pandemic, museum have increased their exploration of digital means to reach their audience. Museums are obliged to ensure that digital initiatives are in alignment with legal standards and guidelines for accessibility. LÄS MER

  3. 3. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Sooyoun Kim; [2023]
    Nyckelord :preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Sammanfattning : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. LÄS MER

  4. 4. Investigating Experience of Mobile Application in Museum : The Case Study of the Nationalmuseum (Stockholm, Sweden)

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Feiye Yin; [2023]
    Nyckelord :mobile applications; visitor experience; museum; visitor studies; Nationalmuseum; digital technologies;

    Sammanfattning : In the context of New Museology and the breakthrough of smartphones, many museums tend to develop museum-related mobile applications to support the museum visit and facilitate the overall visitor experience. This qualitative case study explores how the context of museum visit frames the experience of usage of smartphone applications, and thus identifies the factors that influence the visitor’s experience of using museum-related smartphone applications. LÄS MER

  5. 5. Video Game Preservation and Emulation from Three Perspectives: Developers, Archivists and Gamers

    Master-uppsats, Södertörns högskola/Medieteknik

    Författare :Camilla Johansson; [2023]
    Nyckelord :Video Games; Digital Games; Video Game Preservation; Digital Preservation; Emulation; Archiving Games;

    Sammanfattning : This paper presents a comprehensive research study that investigates the perspectives of video game preservation from three distinct target groups consisting of game developers, game museums, and video game enthusiasts. Each target group expressed their thoughts and opinions regarding game preservation efforts and the use of emulation as a preservation method. LÄS MER