Sökning: "digital sculpting"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden digital sculpting.

  1. 1. Faster Environment Modelling and Integration into Virtual Reality Simulations

    Magister-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Jonas Nyman; [2021]
    Nyckelord :3D re-construction; Digital Photogrammetry; LiDAR; Remote Sensing; Point Cloud; Point cloud to mesh; Terrestrial Laser Scanning; Static Laser scan; Virtual Reality;

    Sammanfattning : The use of virtual reality in engineering tasks, such as in virtual commissioning, has increased steadily in recent years, where a robot, machine or object of interest can be simulated and visualized. Yet, for a more immerse experience, an environment for the object in question needs to be constructed. LÄS MER

  2. 2. Korean Bodybuilding : Cultural Hybrid or Instance of Cultural Homogenization?

    Kandidat-uppsats, Stockholms universitet/Institutionen för Asien-, Mellanöstern- och Turkietstudier

    Författare :Marcus Mosesson; [2018]
    Nyckelord :bodybuilding; fitness; gym culture; globalization; cultural consequences; hybridization; homogenization; male aesthetic ideals; Neo-Confucianism; plastic and cosmetic surgery; Korean society; bodybuilding; fitness; gymkultur; globalisering; kulturella konsekvenser; hybridisering; homogenisering; manliga estetiska ideal; neokonfucianism; plastikkirurgi; koreanska samhället;

    Sammanfattning : This study deals with the trend of male bodybuilding in Korea and investigates the motivations and aesthetic ideals of Korean male bodybuilders. The author of the study uses the few hitherto academic research works on the subject and tries to give an overview of the history of Korean bodybuilding. LÄS MER

  3. 3. Designing a Game Weapon : Start to Finish

    Kandidat-uppsats, Högskolan i Gävle/Avdelningen för Industriell utveckling, IT och Samhällsbyggnad

    Författare :Petter Setterberg; [2016]
    Nyckelord :game modelling; pipeline; workflow; computer game; Zbrush; digital sculpting; polygon;

    Sammanfattning : The workflow of different game modelling artists is explored, with the goal of creating a melee weapon designed for games. A low polygon weapon was created using the research into the most common components from professional workflows of creating game models. LÄS MER

  4. 4. VEARM - En hjälpande hand

    Master-uppsats, Lunds universitet/Avdelningen för Biomedicinsk teknik

    Författare :Sasa Kojic; [2015]
    Nyckelord :Virtual Reality Rehabilitation; Virtual Environment Rehabilitation; Prosthesis Training; Prosthesis R D; Stroke Rehabilitation; Mirror Therapy; Serious Games; Technology and Engineering;

    Sammanfattning : I detta arbete skapades en virtuell människomodell som placerades i ett virtuellt rum med omgivande miljö. Dessa modeller skapades i 3D-modelleringsprogrammet Autodesk 3ds Max i kombination med det digitala skulpterings- och målningsprogrammet Autodesk Mudbox. Motorn som valdes för att driva simuleringen var Unity 5. LÄS MER

  5. 5. Towards Embodied Perspective : Exploring rst-person, stereoscopic, 4K, wall-sized rendering of embodied sculpting

    Master-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :FERRAN BERTOMEU CASTELLS; [2014]
    Nyckelord :;

    Sammanfattning : The central goal of this thesis is creating and testing technology toproduce embodied interaction experiences. Embodied interaction is thesense that we inhabit a digital space with our minds operating on it asif it were our physical bodies, without conscious thought, but as naturalas reaching out with your ngers and touching the object in front of you. LÄS MER