Sökning: "digital story"

Visar resultat 1 - 5 av 139 uppsatser innehållade orden digital story.

  1. 1. Klipp och klistra i kommersialiseringens spår : om förekomsten av rewrites och byråmaterial i den digitala journalistiken

    Kandidat-uppsats, Lunds universitet/Journalistik

    Författare :Hanna Bolander; Linn Jönsson; [2024]
    Nyckelord :Journalism; rewrite articles; digitalization; commercialization; online journalism; news agency; news cannibalism; Aftonbladet; Svenska Dagbladet.; Social Sciences;

    Sammanfattning : This thesis explores the effects of digitalization and commercialization within the field of journalism. As the media landscape undergoes a transformative phase, driven by rapid technological advancements and increased commercial imperatives, this study aims to unravel the complexities of how these forces shape journalistic practices. LÄS MER

  2. 2. Unlocking Poliphilo’s Dream: Towards a digital scholarly edition of the Hypnerotomachia Poliphili

    Master-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Efthymia Priki; [2024]
    Nyckelord :Hypnerotomachia Poliphili; digital scholarly edition; early modern books; reception studies;

    Sammanfattning : Hypnerotomachia Poliphili is a fifteenth-century illustrated incunabulum first published in 1499 by Aldo Manuzio in Venice. It delivers the story of two lovers separated by death but united in a dream; in fact, the entire book is a complex, multi-layered dream narrative which gradually unfolds through the interaction between text and image, inviting readers to engage with its rich content in a playful manner. LÄS MER

  3. 3. The Effectiveness of a Web-Based Multimodal Interactive Story on Upper-Secondary Students' Reading Comprehension in English

    Master-uppsats, Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Författare :Dakota Lagercrantz; [2024]
    Nyckelord :Multimodal; Interactive Story; Literature; Education; Pedagogy; English; ESL;

    Sammanfattning : The current study investigates the effectiveness of a multimodal interactive story, student use and perceptions of the interactive story, and one teacher’s beliefs regarding the use of multimodal resources in upper-secondary L2 literature education. The study aims to draw conclusions on the potential effectiveness of the tool, student interaction behaviour with interactive story, student perceptions on the tool, and teacher receptibility toward new multimodal tools. LÄS MER

  4. 4. Berättelser om verkligheten : från magnetband till mp3

    Kandidat-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Alva Ragnarsson; [2023]
    Nyckelord :digitalization; radio; audio-narratology; semiotics; narrative journalism; documentary; sound studies; digitalisering; semiotik; narrativ journalistik; radiodokumentärer; dokumentär; Cultural Sciences;

    Sammanfattning : Swedish public service radio has during its almost 100 years undergone several transformations due to technical, societal and cultural changes. A transformation still in motion can be attributed to the arrival of the internet, the digitalization of the recording, storage and distribution of sound, as well as the fast paced evolution of the global media landscape. LÄS MER

  5. 5. "Historien går liksom att ta på, typ" : En kvalitativ intervjustudie om högstadieelevers uppfattning av historiebaserade spel i undervisningen

    Uppsats för yrkesexamina på avancerad nivå,

    Författare :Marcus Lund; [2023]
    Nyckelord :Game-based learning; historical games; use of history; student perspective; historical empathy; sense of history; historical narrative;

    Sammanfattning : The purpose of this qualitative interview study is to understand junior high school students' perception of the use of historical video games for learning and from this identify and analyze how the students perceives story-driven historical games in relation to developing historical empathy and a sense of history. The study also seeks to understand student’s perception of potential challenges with using historical digital games for learning purposes. LÄS MER