Sökning: "e-sports"
Visar resultat 1 - 5 av 43 uppsatser innehållade ordet e-sports.
1. Förutsäga spelresultat i Dota 2 med NLP och maskininlärningsalgoritmer
Master-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatikSammanfattning : Esports has grown quickly in recent years, and the business has produced a ton of specifications-based data that is simple to obtain. Because of the aforementioned traits, data mining and deep learning techniques can be used to direct participants and create winning strategies. LÄS MER
2. Exploring sponsorship perception in E-Sports tournaments : How do consumers perceive sponsorship, and what factors influence their perception?
Magister-uppsats, Umeå universitet/FöretagsekonomiSammanfattning : Problem: This thesis addresses the rapid growth and increasing influence of E-Sports asa popular and competitive sport, along with the opportunities it offers for marketing andbrand promotion. Despite its popularity, there needs to be more knowledge andinformation about sponsorship in E-Sports and the dynamics of sponsor relationships withE-Sports consumers. LÄS MER
3. Do cognitive abilities differ between competitive and non-competitive players of the e-sport Counter-Strike : Global Offensive?
Kandidat-uppsats, Umeå universitet/Institutionen för psykologiSammanfattning : The rise of competitive e-sports and its increasing popularity with several million players worldwide across various games has sparked an interest in the cognitive abilities associated with it. This study aimed to investigate if there is a relationship between competitive play and an increase in cognitive ability, as measured by performance in cognitive tasks. LÄS MER
4. Emotionshantering i onlinespel : En kvalitativ undersökning om hanteringen av negativa emotioner i tävlingsinriktade onlinespel
Kandidat-uppsats, Högskolan i Skövde/Institutionen för hälsovetenskaperSammanfattning : E-sport är vid början av 2020-talet en mer accepterad sport än tidigare i historien och har nått en sådan kommersiell nivå att spelare i toppskiktet kan livnära sig på det. I takt med att spelen blivit mer tävlingsinriktade samt upptar en stor del av mångas tid har oron över spel och spelmiljöers potentiella psykologiska effekter aktualiserats. LÄS MER
5. Miljö- och klimatpåverkan från E-Sport i Counter Strike
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Competitive gaming, commonly known as E-sports, have become widely popular the past few years. Simultaneously the interest to watch these players compete has become apparent, not least through the viewing of the events that draw the attention of millions of people. LÄS MER