Sökning: "economics in games"
Visar resultat 1 - 5 av 50 uppsatser innehållade orden economics in games.
1. Public goods games for collective agri-environmental contracts design
Master-uppsats, SLU/Dept. of EconomicsSammanfattning : This thesis conducts a structured literature review of public goods games (PGG) experiments to analyze the differences between laboratory and field studies and to understand whether farmers cooperate more or less than standard PGG subjects. In addition, novel data on public goods games conducted on European farmers from Germany, Hungary, Netherlands, and Poland are analyzed to understand the effect of heterogeneous starting endowments on cooperation. LÄS MER
2. Hanterande (slängande) av returer inom klädindustrin
Kandidat-uppsats, Lunds universitet/Företagsekonomiska institutionenSammanfattning : Syfte Undersöka konsumenters köp- och returbeteenden vad gäller kläder vid införandet av striktare returpolicys. Teoretiska perspektiv Returbeteende, Categories of online returning behavior, Returpolicy, CSR, Carroll’s Pyramid of Corporate Social Responsibility, Tidigare forskning, Grandiositet och nollsummespel Metod Uppsatsen utgår från en kvantitativ undersökningsmetod och deduktiv ansats. LÄS MER
3. Exploring heterogeneity in farmers’ willingness to cooperate in four EU member states: Insights from public goods games : insights from public goods games
Master-uppsats, SLU/Dept. of EconomicsSammanfattning : Agri-environment-climate measures (AECMs), as part of the European Union’s Common Agricultural Policy, incentivize environmentally friendly farming practices for multiple ecosystem services provision. However, AECMs are criticised for their low cost-effectiveness. LÄS MER
4. What is strategic brand management in the gaming industry? A case study of Blizzard Entertainment
Magister-uppsats, Lunds universitet/Företagsekonomiska institutionenSammanfattning : Purpose: This study intends to explore how video games companies work with strategic brand management. Methodology: A qualitative literature review and case study of Blizzard Entertainment using Kapferer’s Brand Identity Prism. The data was collected from Blizzard as well as other secondary sources. LÄS MER
5. There is still a long way to go: An exploratory study on the factors contributing to the inclusion and exclusion of female character representation in video games
Magister-uppsats, Lunds universitet/Företagsekonomiska institutionenSammanfattning : Thesis Purpose: This thesis aims to explore the complex phenomenon of female character representation, both quantity and portrayal, in video games and which factors either inhibit or enhance the creation and how. Methodology: A qualitative study with an inductive approach, designed to answer the research question “How do different factors contribute to the inclusion or exclusion of female character representation in video games?”. LÄS MER