Sökning: "edge learning"
Visar resultat 1 - 5 av 182 uppsatser innehållade orden edge learning.
1. Exploring the Depth-Performance Trade-Off : Applying Torch Pruning to YOLOv8 Models for Semantic Segmentation Tasks
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In order to comprehend the environments from different aspects, a large variety of computer vision methods are developed to detect objects, classify objects or even segment them semantically. Semantic segmentation is growing in significance due to its broad applications in fields such as robotics, environmental understanding for virtual or augmented reality, and autonomous driving. LÄS MER
2. AI for innovators - An exploratory study on the application of Artificial Intelligence as a supportive tool in the innovation process
Master-uppsats, Göteborgs universitet/Graduate SchoolSammanfattning : The technological evolution we are experiencing nowadays has impacted many businesses and industries. In this sense, one of the most influential technologies is certainly Artificial Intelligence, which especially in recent months has been at the centre of numerous debates. LÄS MER
3. Knowledge distillation for anomaly detection
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : The implementation of systems and methodologies for time series anomaly detection holds the potential of providing timely detection of faults and issues in a wide variety of technical systems. Ideally, these systems are able to identify deviations from the normal behavior of systems even before any problems manifest, thus enabling proactive maintenance. LÄS MER
4. Exploration and Evaluation of RNN Models on Low-Resource Embedded Devices for Human Activity Recognition
Master-uppsats, KTH/Mekatronik och inbyggda styrsystemSammanfattning : Human activity data is typically represented as time series data, and RNNs, often with LSTM cells, are commonly used for recognition in this field. However, RNNs and LSTM-RNNs are often too resource-intensive for real-time applications on resource constrained devices, making them unsuitable. LÄS MER
5. Deep Reinforcement Learning in Games Based on Extracted Features
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : FlappyBird is a popular mobile game that captured many people's attention because itwas easy to understand but difficult to perform --- players were often right on the edge ofsucceeding, which led to a strong desire to play again. The purpose of this project is to investigatethe possibility of using a neural network trained with reinforcement learning to play the game usingextracted features rather than raw images. LÄS MER