Sökning: "educational board games"

Visar resultat 1 - 5 av 11 uppsatser innehållade orden educational board games.

  1. 1. Learning by Gaming : Design and Evaluation of a Serious Game to Increase Energy Literacy

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Haris Vidimlić; [2023]
    Nyckelord :Serious games; Energy Literacy; Physicalization of Data; Game Mechanics; Thematic Analysis; Serious games; Energy literacy; Fysikalisering av data; Spelmekanismer; Tematisk analys;

    Sammanfattning : This study explores the design and effectiveness of a serious board game aimed at promoting energy literacy in the context of residential energy consumption. With electricity consumption and energy conservation being highly relevant and pressing topics today, there is a growing need to address the lack of knowledge and awareness surrounding household energy consumption. LÄS MER

  2. 2. Exploring Game Balance and Tactics with AI in the Educational Wargame Counter-Air

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Lucas Pelz; Melker Bengtsson; [2023]
    Nyckelord :;

    Sammanfattning : This report describes a study of the game balance of the wargame Counter-Air,using the artificial intelligence model AlphaZero. The project also analyzed the most effectivestrategies in the game regarding allocation of pieces to a set number of roles. Counter-Air is a board game being developed for use in tactical training of military officers. LÄS MER

  3. 3. Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability

    Master-uppsats, Lunds universitet/LUCSUS

    Författare :Larissa Lachmann; [2022]
    Nyckelord :Serious Games; ESD; Sustainability competencies; water; educational game design; educational games; sustainability science; Social Sciences;

    Sammanfattning : Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. LÄS MER

  4. 4. Wordomino - A word game for improving children’s language skills

    Master-uppsats, Lunds universitet/Industridesign

    Författare :Yujun Yan; [2021]
    Nyckelord :Educational game design; Board game mechanics; Spiel des Jahres; Arts and Architecture;

    Sammanfattning : This research examines the board game market, which can help the client in improving their existing board games. Based on the literature review, the board game is situated in a large-scale market (Arizton, 2019) that is suitable for developing novel games. LÄS MER

  5. 5. Fritidslärarens syn på brädspel som ett verktyg för kunskapsbildning : en kvalitativ studie om lärares perception av brädspel som pedagogiskt redskap

    Kandidat-uppsats, Högskolan Kristianstad/Fakulteten för lärarutbildning

    Författare :Joakim Håkansson; [2019]
    Nyckelord :Board game; leisure; curriculum; artefact; Vygotskij; Piaget; educational tool; Brädspel; Fritidshem; Vygotskij; Piaget; Artefakt; Pedagogiskt; Redskap;

    Sammanfattning : Vygotskijs teorier talade mycket om barns utveckling i leken. Jag har valt att byta ut begreppet “lek” mot “spel”, mer specifikt brädspel, i den kontexten. Med brädspel kan eleverna ta åt sig av teoretiska kunskaper på ett praktiskt sätt. LÄS MER