Sökning: "educational game design"

Visar resultat 1 - 5 av 78 uppsatser innehållade orden educational game design.

  1. 1. How to Educate an Organization in Working with Security Topics from a User Experience Perspective

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och Design

    Författare :Felicia Gabrielii Augustsson; Anna Dahlström; [2023]
    Nyckelord :User centered design; threat analysis; security; experiential learning; gamification; interactive learning tool; the design process; Technology and Engineering;

    Sammanfattning : In today's rapidly evolving society, the pervasive influence of technology has profoundly transformed various aspects of human life, presenting both unprecedented opportunities and critical security challenges. To mitigate the risks of data breaches, malicious attacks, and overall cyber threats, companies have taken proactive measures by providing education and training to their employees in the areas of cyber security and software security. LÄS MER

  2. 2. Learning by Gaming : Design and Evaluation of a Serious Game to Increase Energy Literacy

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Haris Vidimlić; [2023]
    Nyckelord :Serious games; Energy Literacy; Physicalization of Data; Game Mechanics; Thematic Analysis; Serious games; Energy literacy; Fysikalisering av data; Spelmekanismer; Tematisk analys;

    Sammanfattning : This study explores the design and effectiveness of a serious board game aimed at promoting energy literacy in the context of residential energy consumption. With electricity consumption and energy conservation being highly relevant and pressing topics today, there is a growing need to address the lack of knowledge and awareness surrounding household energy consumption. LÄS MER

  3. 3. Designing and evaluating the impact of gamification in e-learning platforms for non-Swedish people learning Swedish

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Vaishnavi Walajapet Bhakthavathsalam; Mahidhar Reddy Vaka; [2023]
    Nyckelord :E-learning; Gamification; Motivation; Persuasive design; User engagement.;

    Sammanfattning : Background. Learning a new language is essential for global communication and cultural understanding as it enhances communication skills and promotes respect for diverse cultures. In this digital age, e-learning platforms have become popular tools for language learning. LÄS MER

  4. 4. Upplevelserikt och interaktivt lärande om odling : VR-spel med förmågan att undervisa praktisk skötsel av grödor och blommor

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Erik Kesten; Sen Chaipetch; [2023]
    Nyckelord :Virtual Reality VR ; Serious games; Game-based learning; Gamification; Cultivation; Learning; Virtuell verklighet VR ; Serious games; Game-based learning; Gamification; Odling; Lärande;

    Sammanfattning : I detta kandidatarbete kommer vi att utforska och diskutera Virtual Reality (VR) som ett verktyg för lärande. Undersökningen prövar sig mot kontinuerliga speltester såväl som enkäter vars frågor om spelar- och läroupplevelse tar inspiration från Player Experience Inventory (PXI). LÄS MER

  5. 5. User Interface: A Qualitative Investigation on Enhancing Player Engagement in Educational Games

    M1-uppsats, KTH/Hälsoinformatik och logistik

    Författare :Viktor Lindström Söraas; Nonno Rydgren; [2023]
    Nyckelord :Player engagement; user interface; UI; graphics; Spelarengagemang; pedagogiska spel; användargränssnitt;

    Sammanfattning : Gaming, a widely adopted form of entertainment, brings out different reactions inpeople. While some perceive it as a leisure activity, other find it the element of violence that can be found troubling. Researchers have found that video games are associated with many advantages such as enhancing focus, multitasking ability and working memory. LÄS MER