Sökning: "educational games design"

Visar resultat 1 - 5 av 60 uppsatser innehållade orden educational games design.

  1. 1. Learning by Gaming : Design and Evaluation of a Serious Game to Increase Energy Literacy

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Haris Vidimlić; [2023]
    Nyckelord :Serious games; Energy Literacy; Physicalization of Data; Game Mechanics; Thematic Analysis; Serious games; Energy literacy; Fysikalisering av data; Spelmekanismer; Tematisk analys;

    Sammanfattning : This study explores the design and effectiveness of a serious board game aimed at promoting energy literacy in the context of residential energy consumption. With electricity consumption and energy conservation being highly relevant and pressing topics today, there is a growing need to address the lack of knowledge and awareness surrounding household energy consumption. LÄS MER

  2. 2. Upplevelserikt och interaktivt lärande om odling : VR-spel med förmågan att undervisa praktisk skötsel av grödor och blommor

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Erik Kesten; Sen Chaipetch; [2023]
    Nyckelord :Virtual Reality VR ; Serious games; Game-based learning; Gamification; Cultivation; Learning; Virtuell verklighet VR ; Serious games; Game-based learning; Gamification; Odling; Lärande;

    Sammanfattning : I detta kandidatarbete kommer vi att utforska och diskutera Virtual Reality (VR) som ett verktyg för lärande. Undersökningen prövar sig mot kontinuerliga speltester såväl som enkäter vars frågor om spelar- och läroupplevelse tar inspiration från Player Experience Inventory (PXI). LÄS MER

  3. 3. User Interface: A Qualitative Investigation on Enhancing Player Engagement in Educational Games

    M1-uppsats, KTH/Hälsoinformatik och logistik

    Författare :Viktor Lindström Söraas; Nonno Rydgren; [2023]
    Nyckelord :Player engagement; user interface; UI; graphics; Spelarengagemang; pedagogiska spel; användargränssnitt;

    Sammanfattning : Gaming, a widely adopted form of entertainment, brings out different reactions inpeople. While some perceive it as a leisure activity, other find it the element of violence that can be found troubling. Researchers have found that video games are associated with many advantages such as enhancing focus, multitasking ability and working memory. LÄS MER

  4. 4. Virtual Reality Language Learning : Designing some VR Wor(l)ds

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Sofia Mitsigkola; [2022]
    Nyckelord :Virtual Reality; Games; Educational Games; Learning Games; Play; Language Learning Games; Language Learning; Training; System; Interaction; Collaboration; Situated Learning; Ecological Approach to learning; Unity;

    Sammanfattning : This thesis project explores the application of the ecological approach to learning in Virtual Reality (VR), investigates the role of educational games in language learning, creates a playground and a modified game for Swedish language, and proposes the concept VR wor(l)ds for language learning and practice. Following an Interaction Design methodology and drawing from ecological psychology, game studies and user research, the qualities of a virtual language learning environment are established. LÄS MER

  5. 5. Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability

    Master-uppsats, Lunds universitet/LUCSUS

    Författare :Larissa Lachmann; [2022]
    Nyckelord :Serious Games; ESD; Sustainability competencies; water; educational game design; educational games; sustainability science; Social Sciences;

    Sammanfattning : Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. LÄS MER