Sökning: "emergent design"

Visar resultat 1 - 5 av 67 uppsatser innehållade orden emergent design.

  1. 1. Visualisation for Informed Decision-Making in Industry 4.0 : Affordances and limitations of incorporating contextual knowledge management and visualisation into a downtime management tool

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Kimberly Truc Quynh Nguyen; [2023]
    Nyckelord :Contextual Knowledge Management; Knowledge Visualisation; Human-Computer Interaction; Kontextuell kunskapshantering; Kunskapsvisualisering; Människa-Data Interaktion;

    Sammanfattning : The main objective of Industry 4.0 (I4.0) is to advance and ensure better manufacturing efficiency, productivity, and flexibility through the smart use of emergent technologies to enable the development of digital tools to visualise crucial information regarding factory events, products, and processes. LÄS MER

  2. 2. Judgment and Data-Driven Decision Making : A scoping meta-review and bibliometric analysis of the implementations of data-driven approaches to judgment and decision making and across other fields of research

    Master-uppsats, Linnéuniversitetet/Institutionen för psykologi (PSY)

    Författare :Natalie Hyltse; [2023]
    Nyckelord :scoping review; meta-review; bibliometrics; interdisciplinary research; judgment and decision making JDM ; data-driven decision making DDDM ;

    Sammanfattning : Data-driven approaches to decision making are today applied far and wide. With origins in the field of judgment and decision making (JDM), data-driven decision making (DDDM) has become an emergent topic within I-O psychology, especially within the fields of people analytics and human resource analytics. LÄS MER

  3. 3. Ludonarrative Space : En fallstudie av den Narrativa Paradoxen och spelarens upplevelse i spelet Outer Wilds

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :Lisa Brun; Jesper Jildestad; [2023]
    Nyckelord :Ludonarrative; Narrative Paradox; Outer Wilds; Semiotics; Multimodality; Multimodal discourse analysis; Ludology; Narratology; Player experience;

    Sammanfattning : The inherent conflict between the predetermined nature of narrative and the freedom that interactivity allows for, has been a major point of discussion in the field of interactive storytelling for many years. The Narrative Paradox, which initially described this tension, is seemingly getting closer than ever to being solved, but a singular solution with a definite answer has not been determined. LÄS MER

  4. 4. Emergent Gameplay and the Affordance of Features in Open-World Video Game Environments

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Harits Nur Fauzan; [2023]
    Nyckelord :emergence; games; open-world level design; affordance; uppkomst; spel; öppen världsnivådesign; affordans;

    Sammanfattning : There has been a noticeable increase in people’s interest in open-world games, especially those that incorporate emergent gameplay. Emergent gameplay refers to activities performed by players to create properties that cannot be created without the interaction of multiple game components. LÄS MER

  5. 5. How companies bridge the gap between the formulation the implementation of sustainability strategies?

    Kandidat-uppsats, Jönköping University/Internationella Handelshögskolan

    Författare :Marcela Tirado; Rebecca Salén; [2023]
    Nyckelord :Sustainability; Formulation; Implementation; Strategy; Corporate Responsibility;

    Sammanfattning : Background: When shifting the company’s strategies to develop more sustainability conscious strategies, it can be challenging to effectively implement them if they are unaware of the level of complexity of the problem. Researchers have evidenced the lack of research regarding sustainability strategies’ implementation in practice. LÄS MER