Sökning: "en spelare"

Visar resultat 21 - 25 av 1135 uppsatser innehållade orden en spelare.

  1. 21. Kvinnors möjligheter inom lagsport : En koppling till folkhälsa och socialt arbete

    Kandidat-uppsats, Umeå universitet/Institutionen för socialt arbete

    Författare :Ylva Gustafsson; Alvin Karlge; [2023]
    Nyckelord :Women´s Sports; Health; Inequality; Social Work; Football Soccer ; Volleyball; Damsport; Lagsport; Folkhälsa; Hälsa; O-jämställdhet; Socialt arbete; Fotboll; Volleyboll;

    Sammanfattning : Uppsatsen syftar till att undersöka kvinnors möjligheter och förutsättningar inom lagsport med koppling till de politiska målen för folkhälsa, med fokus på en svensk kontext. Tidigare forskning som presenteras i studien visar på ojämställdhet mellan män och kvinnor inom idrott. LÄS MER

  2. 22. On the strategic abilities gained by using knowledge-based strategies for multi-agent teams playing against nature

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sam Maltin; Simon Rosén; [2023]
    Nyckelord :;

    Sammanfattning : Analogous to how the Knowledge-Based Subset Construct (KBSC) can transform games of imperfect information against nature into games of perfect information, making it easier to find winning strategies for objectives in these games, the multi-agent knowledge-based subset construct (MKBSC) can be used to find winning strategies in multi-agent games of imperfect information. The difference between the two algorithms is that the generalized version can be applied multiple times, which is interpreted as the agent’s considering not just their own knowledge of the game, but also their knowledge of the other agents, and the knowledge of the other agent’s knowledge about their own knowledge, etc. LÄS MER

  3. 23. Dark Patterns : Den sura sidan av Candy Crush Saga

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tilde Fredell; Matilda Haneling; [2023]
    Nyckelord :dark patterns; deceptive patterns; Candy Crush Saga; casual games; mobilspel; användargränssnitt;

    Sammanfattning : Many mobile games use a user interface designed to get their players to spend more time, money or social engagement within their application. This is done by deliberately misleading or otherwise confusing the user by, for example, making the player lose track of time when playing or by giving rewards to players who spend money or invite their friends into the game. LÄS MER

  4. 24. Making virtual reality game players more physically active and immersed in the gameplay by involving their physical activity data

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sindri Pétursson; [2023]
    Nyckelord :activity tracking; beneficial movements; physical activity; physical activity bar; physical activity data; virtual reality; exergames; aktivitetsspårning; speciella rörelser; fysisk aktivitet; fysisk aktivitet; fysisk aktivitetsdata; virtuell verklighet; exergames;

    Sammanfattning : Physical inactivity is a growing concern in the world. Exergames, which are physically demanding games, offer a solution to motivate individuals to participate in regular physical activity, and virtual reality (VR) is the latest addition to this field. LÄS MER

  5. 25. EFFECT OF HEAD-UP DISPLAY DESIGN ON GAME IMMERSION

    Kandidat-uppsats, Umeå universitet/Institutionen för psykologi

    Författare :Elias Bergman; Tobias Hermansson; [2023]
    Nyckelord :immersion; game immersion; head-up display; eye-tracking; cognitive science;

    Sammanfattning : Game immersion is an important aspect of gaming and is a term used by players and critics alike. It is one of the aspects that keeps a player “hooked” and is often seen as critical for a good game session. A Heads-up Display (HUD) is a common element of most games. LÄS MER