Sökning: "entertainment"

Visar resultat 11 - 15 av 908 uppsatser innehållade ordet entertainment.

  1. 11. Att vara äkta eller sälja sig för pengar : Föreställningar om artisters autenticitet i samband med reklamsamarbeten med externa varumärken

    Kandidat-uppsats, Karlstads universitet

    Författare :Lina Kerrouchi; Julia Jakobsson; [2024]
    Nyckelord :Authenticity; artists; music; influencer; influencer marketing; advertising; celebrity endorsement; qualitative interviews; focus groups; Autenticitet; artist; musik; influencer; influencer marketing; marknadsföring; kändissamarbeten; kvalitativa intervjuer; fokusgrupper;

    Sammanfattning : For decades authenticity has been of great interest in media and communication research. With this study, we aim to contribute to the research with a new perspective where authenticity is examined in artists who use influencer marketing on social media. LÄS MER

  2. 12. “LIVE, BREATHE, TESLA” : En kvalitativ studie om gemenskap och kundlojalitet i Teslas svenska Facebook-community

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Shajan Bakir; Joel Arvid Olai; [2024]
    Nyckelord :brand community; customer loyalty; Tesla; Facebook;

    Sammanfattning : The primary objective of the research was to examine the motivations behind members’ participation in Tesla’s online community on Facebook and explore how member interaction influences engagement and loyalty towards Tesla. The emergence of new technologies has intensified the complexity of understanding user behaviors. LÄS MER

  3. 13. Headphone Bubbles : Negotiating Space through Audio

    Kandidat-uppsats, Uppsala universitet/Kulturgeografiska institutionen

    Författare :Erik Viktorsson; [2024]
    Nyckelord :Privacy; headphones; public space; audio; music; Integritet; hörlurar; offentliga rum; ljud; musik;

    Sammanfattning : Headphones are a common feature of public space. They allow users to determine what noise they hear and are visible to others. This paper aims to explore how headphones affect spatial perception through personal choice and social context. LÄS MER

  4. 14. Cost-Effective Design Solution for GAIM Shooting Trigger PCB & Improving the Power Distribution Network

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Marko Pajovic; [2024]
    Nyckelord :Technology and Engineering;

    Sammanfattning : Virtual Reality (VR) shooting simulators have gained popularity as effective training and entertainment tools. GAIM is a Swedish company specializing in VR shooting simulators, offering VR headsets with physical dummy guns and rifles. LÄS MER

  5. 15. Modern Sexualupplysning : En analys av hur sexualupplysning konstrueras i Netflix-serien Sex Education.

    Kandidat-uppsats, Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Författare :Lina Le Faucheur; Josefine Göthberg; [2024]
    Nyckelord :Sexualupplysning; Sex Education; Netflix-serie; maktstrukturer; subjektpositioner; hegemonisk diskurs; traditionell diskurs; progressiv diskurs; modern populärkultur; poststrukturalistisk diskursanalys;

    Sammanfattning : Entertainment media, specifically television, plays a big part in the construction of ideas and thoughts within a society. Television is a form of popular culture which can be used as a source of entertainment but can also promote certain ideologies and values to its audience. LÄS MER