Sökning: "erfarna spelare"
Visar resultat 1 - 5 av 21 uppsatser innehållade orden erfarna spelare.
1. "We are a team": Creating a Healthy Coach-Youth Golfer Relationship
Kandidat-uppsats, Högskolan i Halmstad/Akademin för hälsa och välfärdSammanfattning : The research objectives were (1) to explore how coaches and youth golfers perceive a healthy coach-athlete relationship and (2) what they do to facilitate such a relationship. A qualitative small-q study was done by interviewing five experienced coaches and five competitive youth-golfers using two semi-structured interview guides in order to get both coaches’ and athletes’ perspectives. LÄS MER
2. EFFECT OF HEAD-UP DISPLAY DESIGN ON GAME IMMERSION
Kandidat-uppsats, Umeå universitet/Institutionen för psykologiSammanfattning : Game immersion is an important aspect of gaming and is a term used by players and critics alike. It is one of the aspects that keeps a player “hooked” and is often seen as critical for a good game session. A Heads-up Display (HUD) is a common element of most games. LÄS MER
3. APPLYING GAMIFICATION ELEMENTS TO AN ONLINE CASINO PLATFORM
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Gamification is one of the most effective ways of creating and keeping high engagement among people. It is a deep exploration into what makes a game fun and how to apply those fun and engaging elements in real-life productive activities. LÄS MER
4. Making the Game Wiki Obsolete : Improving Approachability in Grand Strategy Games
Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronikSammanfattning : The aim of this thesis is to explore and investigate the possibility of improvements in approachability and player retention, in Grand Strategy games. This is important for game developers to be able to develop games more suited to a wider audience. LÄS MER
5. Hur spelarerfarenhet påverkar strategival vid impasse-drivna inlärningsmoment i ett actionplattformspel
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Syftet med denna studie är att besvara hur strategierna Repair och External Information Retrieval (EIR) används av spelare av varierande erfarenhetsnivå för att tackla impasse-drivna inlärningsmoment i actionplattformspel. En artefakt i form av en spelprototyp inom actionplattform-genren har skapats för att besvara frågeställningen. LÄS MER