Sökning: "ergodic literature"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden ergodic literature.

  1. 1. Compounding the Problem? : Gated Communities in Climate and Environmental Disaster Fiction

    Master-uppsats, Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Författare :Ryan Nicholas Walsh; [2023]
    Nyckelord :Octavia E. Butler; The Parable of the Sower; The Parable of the Talents; Naughty Dog; The Last of Us; The Last of Us: Part II; Neil Blomkamp; Elysium; ecocriticism; post-apocalypse; critical dystopia; climate change criticism; gated community; urban studies; agency; the Other; video game studies; ergodic literature.; Octavia E. Butler; The Parable of the Sower; The Parable of the Talents; Naughty Dog; The Last of Us; The Last of Us: Part II; Neil Blomkamp; Elysium; ekokritik; postapokalyps; kritisk dystopi; klimatfiktion; grindsamhällen; urbana studier; agens; det Andra; spelforskning; ergodisk litteratur.;

    Sammanfattning : The gated community motif occurs frequently within climate and environmental disaster fiction. This thesis investigates its occurrence across three media to establish how the gated community mode of living, as rendered in post-apocalyptic speculative fiction, responds to the threat and consequences of climate and environmental crisis. LÄS MER

  2. 2. Att vandra i Daedalus hus : En analys av katabasis-motivet i Mark Z. Danielewskis House of Leaves

    Master-uppsats, Linnéuniversitetet/Institutionen för film och litteratur (IFL)

    Författare :Stefan Björnlund; [2019]
    Nyckelord :katabasis; House of Leaves; labyrint; horror space; Minotaur; the Uncanny; Mark Z. Danielewski; ergodic literature; symboliskt landskap;

    Sammanfattning : Walking in the house of Daedalus – An analysis of the katabasis motif in Mark Z. Danielewski’s House of Leaves   This study analyses the depiction of the labyrinth as a symbolic landscape in regard to both subject and form in the multi-layered novel House of Leaves by Mark Z. Danielewski. LÄS MER

  3. 3. Interacting with Words: Development of a text-based game on language

    Master-uppsats, Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Författare :Gabriel Jacobi; [2017]
    Nyckelord :interactive fiction; text games; ergodic literature; language; game design;

    Sammanfattning : This paper describes the development process of an Interactive Fiction game focused on the theme oflanguage. The paper includes a brief description of the history of the genre and its definitions, a discussionabout its multiple variations and attributes, and an overview of some examples that handled similar subjects. LÄS MER

  4. 4. Ergodisk litteratur och fabula

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Kenth Gunnarsson; [2016]
    Nyckelord :Narrative; Recall; Ergodic; Narrativ; Återberättande; Ergodik;

    Sammanfattning : I detta arbete undersökts det huruvida ergodiska texter kan ge ett bättre stöd för att minnas en fabula av en text gentemot en traditionell text. Med två versioner av en text, en ergodisk och en traditionell, har deltagare fått ge ett återgivande av den version de tog del av. LÄS MER

  5. 5. Läsa spel. En analys av Alice-böckernas adaptation till spelformatet

    Kandidat-uppsats, Göteborgs universitet/Institutionen för litteratur, idéhistoria och religion

    Författare :Linus Lekander; [2014-02-06]
    Nyckelord :adaptation; ergodicity; ludology; cybertext; structured blanks; litteraturvetenskap;

    Sammanfattning : The purpose of this essay is to examine the consequences following an adaptation from literature to video game format by comparing Alice's Adventures in Wonderland and Through the Looking Glass with American McGee's Alice and, primarily, Alice: Madness Returns. In order to answer this, aspects of both game theory and literary critique are taken into consideration, regarding for example the narrative potential of the game medium and the gameplay's possible resemblance with Wolfgang Iser's theory of the reading process. LÄS MER