Sökning: "esport organizations"
Visar resultat 1 - 5 av 9 uppsatser innehållade orden esport organizations.
1. Manage Organization Data
M1-uppsats, Mittuniversitetet/Institutionen för informationssystem och –teknologiSammanfattning : This report explicates the work in this project that has been done at the company Learn2Esport, which has a platform to help educate esport called Gameplan. The goal of this project have been to help the company create a new page on their platform on which administrators can get an overlook of their organizations and teams. LÄS MER
2. Assessing the Aspects of Good Governance in Finnish Sport Federations
Master-uppsats, Malmö universitet/Fakulteten för lärande och samhälle (LS)Sammanfattning : Background: Over the past few years, the issue of good governance has climbed to the sport’s political agenda rapidly through mismanagement and legitimacy crisis in international and national sport organizations. The Finnish sport movement has been forced to justify its reasons of actions for the surrounding society by the constant change in the operating environment and global phenomena in sports. LÄS MER
3. Fotbollskultur, nu även virtuellt : En analys av e-sporten & traditionell sport med Simulacra & Simulation
Kandidat-uppsats, Linnéuniversitetet/Institutionen för idrottsvetenskap (ID)Sammanfattning : Bakgrund Det som idag beskrivs som e-sport har funnits sedan 1940-talet i en eller annan form. Med teknologiers framfart har detta kommit till att bli en del av den stora globala marknaden och även idrottsorganisationer investerar i e-sportlag som en del i att följa utvecklingen. LÄS MER
4. Managing Performance in Virtual Teams : A Multiple Case Study of Esport Organizations
Kandidat-uppsats, Högskolan i Jönköping/IHH, FöretagsekonomiSammanfattning : Abstract Background The growing phenomenon of esports during the last decade have sparked the rise of a billion dollar industry. Professional esport teams are now competing in arenas with an audience of millions watching at home. Virtual teams have been used actively since the 1990’s and are now the standard structure in esport organizations. LÄS MER
5. Brand communities within esports : The interactions between esport organizations and consumers
Kandidat-uppsats,Sammanfattning : Background: In 2019, the esport industry is expected to become a billion-dollar industry. This new industry has presented rapid growth in recent times which has led to new organizations and companies being formed to capitalize on this opportunity. LÄS MER