Sökning: "esports Industry"
Visar resultat 1 - 5 av 25 uppsatser innehållade orden esports Industry.
1. Gamers och Esportares självskattade livstillfredsställelse : En kvantitativ tvärsnittsstudie
L2-uppsats, Karlstads universitet/Institutionen för sociala och psykologiska studier (from 2013)Sammanfattning : En kvantitativ tvärsnittsstudie som undersökts via en digital frågeenkät i syfte att se omdet fanns en korrelation mellan antal spelade timmar och självuppskattad livstillfredsställelsebland gamers och esportare.Livstillfredsställelse beskrivs enligt Kobau et al. LÄS MER
2. "An Accident of History" : Discussing Gender Inequalities within the Esports Industry
Master-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : .... LÄS MER
3. Playing by the Rules: Exploring the Challenges to Copyright Protection faced by Video Game Publishers
Master-uppsats, Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakultetenSammanfattning : The intellectual property regime within the European Union is one which has a rich and lengthy history, encompassing a wealth of forms of expression. The harmonisation of copyright can be dated to the creation of the Berne Convention for the Protection of Literary and Artistic Works of 1886. LÄS MER
4. How do esports actors perceive the Metaverse as a servicescape for esports: An interpretative phenomenological analysis : An exploratory study about the business opportunities and challenges in the Metaverse
Kandidat-uppsats, Jönköping University/IHH, FöretagsekonomiSammanfattning : The Metaverse is an immersive, interactive, and collaborative shared virtual 3D environment where people are represented by avatars and interact in real-time. The Metaverse is still an unexplored phenomenon that has recently become interesting to researchers. LÄS MER
5. Women in Esports : A Qualitative Study on Shared Experiences of Women in the Esports Industry
Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : This thesis aims to gain a better understanding of the experiences of women in the esports industry. This is achieved through the exploration of the concepts of sexual harassment and gamer identity with the help of collective identity, stereotype threat and various aspects of feminist theory as the main theoretical framework, accompanying a thematic analysis of semi-structured interviews conducted with seven women in various positions within esports. LÄS MER