Sökning: "explorative studie"
Visar resultat 1 - 5 av 339 uppsatser innehållade orden explorative studie.
1. Unraveling Paradoxical Tensions in Digital Servitization Ecosystems : A case study in the mining industry
Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleSammanfattning : Purpose - This study aims to understand what paradoxical tensions arise within an ecosystem when companies collectively pursue digital servitization and how these tensions impact value co-creation. Method - The study is an explorative single-case study based on the mining industry in Sweden and involves respondents from industry-leading organizations. LÄS MER
2. Buildings in the Digital Era : An Explorative Study of Digital Twins in the Built Environment
Master-uppsats, KTH/Industriell ekonomi och organisation (Inst.)Sammanfattning : In recent years, digital twins (DT) have gained traction in enhancing operation and maintenance procedures across various industrial sectors, such as manufacturing, energy, and aerospace. Yet their utilization remains more limited in the built environment. LÄS MER
3. Biologin och naturkunskapens roll i kost- och hälsoundervisning. : En kvalitativ studie om målsättning och undervisningsstrategier från ett gymnasielärareperspektiv.
Master-uppsats, Linnéuniversitetet/Institutionen för biologi och miljö (BOM)Sammanfattning : In Sweden, food-related education is vaguely incorporated in several mandatory high school subjects but not much is known about how it is incorporated in the biology and natural science subjects. This study aimed to understand how Swedish high school biology and natural science teachers approach and contribute to food-related education within and across subjects. LÄS MER
4. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
Kandidat-uppsats, Institutionen för tillämpad informationsteknologiSammanfattning : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. LÄS MER
5. The Adoption of Technologies Defined as General Purpose Technologies and Inventions of Methods of Inventing : An Explorative Study of the Adoption of the Immersive Technologies Extended Reality and Digital Twins
Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)Sammanfattning : This study set out to investigate the adequacy of the prevailing theoretical models regarding technology adoption when it comes to the adoption of revolutionary technologies characterised as general purpose technologies (GPTs) and inventions of methods of inventing (IMIs). With the ever-increasing speed of technology development, we will likely experience more frequent implementations and adoption of GPTs and IMIs. LÄS MER