Sökning: "eye tracker"

Visar resultat 1 - 5 av 94 uppsatser innehållade orden eye tracker.

  1. 1. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game

    Kandidat-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Hanna Persson; Vida William-Olsson; [2023-11-20]
    Nyckelord :gamified memory task; explorative study; biometric data; user experience; användarupplevelse; gamifierad minnesuppgift; explorativ studie; biometrisk data;

    Sammanfattning : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. LÄS MER

  2. 2. Eye-tracking Technology for Interactive Experiences in Digital Signage within Retail from a Marketing Perspective

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Oskar Alfredsson; Tekla Hjärtstam; [2023]
    Nyckelord :;

    Sammanfattning : Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is primarily optimized for stationary environments, ongoing technological progress present additional market prospects. LÄS MER

  3. 3. The Impact of Foveated Rendering as Used for Head-Mounted Displays in Interactive Video Games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Klara Andersson; Erik Landén; [2023]
    Nyckelord :;

    Sammanfattning : Introduction: In this study, foveated rendering has been explored as its impacton people in a virtual reality (VR) video game setting. Foveated rendering has thepotential to decrease the performance cost of virtual reality gaming by only renderingthe part of the scene where the user is looking. It achieves this with the use of aneye tracker. LÄS MER

  4. 4. Assessing Visual Attention Methods in Video Games : A Comparative Study of Effectiveness and Colorblind Accessibility

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Författare :Joaquin Lindkvist; [2023]
    Nyckelord :Visual attention; eye-tracker; time to first fixation; total fixation duration; area of interest;

    Sammanfattning : Background. Visual attention in video games is a relatively underdeveloped field, especially so when it comes to colorblind accessibility. According to recent research, there is an increased social demand for options to alleviate problems colorblind individuals experience in video games. LÄS MER

  5. 5. Gaze Pattern and Motion Control During Walking While Multitasking

    Master-uppsats, KTH/Medicinteknik och hälsosystem

    Författare :Filip Karlsson; [2023]
    Nyckelord :Gaze behaviour; Gait; Multitasking; Eye tracker; Motion capture system;

    Sammanfattning : In Sweden almost three persons over the age of 65 years dies every daybecause of fall injuries. The overall societal costs of elderly fall accidentswere estimated to to be 14 billion SEK, and if no action is taken this cost isestimated to increase to 22 billion SEK until 2050. LÄS MER