Sökning: "facial rigging"

Hittade 5 uppsatser innehållade orden facial rigging.

  1. 1. Per-actor Based Optimization for Semantic-preserving Facial Rig Generation Using Sample Data

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Josefine Klintberg; [2021]
    Nyckelord :blendshape optimization; facial rigging; deformation transfer; performance capture;

    Sammanfattning : With high emphasis on the need of combining recent research and technology regarding automatic facial rig generation with the artistic aspect and the usage of digital humans within film production pipelines, this thesis project presents a scalable blendshape optimization framework that is adapted to fit within a VFX-pipeline, provides stability for various kinds of usage and makes the workflow of creating facial rigs more efficient. The framework successfully generates per-actor based facial rigs adapted towards sample data while ensuring that the semantics of the input rig are kept in the process. LÄS MER

  2. 2. Morph targets and bone rigging for 3D facial animation : A comparative case study

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Niklas Larsson; [2017]
    Nyckelord :Computer games; 3D animation; facial animation; morph target; bone driven;

    Sammanfattning : Facial animation is an integral and increasing part of 3D games. This study investigates how the two most common methods of 3D facial animation compare to each other. The goal of this study is to summarize the situation and to provide animators and software developers with relevant recommendations. LÄS MER

  3. 3. Ansiktsriggning för datorspel med Facial Action Coding System : Hur teorier om ansiktsmuskulatur och uttryck kan appliceras på digitala karaktärer

    Kandidat-uppsats, Institutionen för kommunikation och information

    Författare :Emil Claeson; [2012]
    Nyckelord :Datorspel; Rigg; FACS; Animation; 3D; Användbarhet; Ansiktsriggning.;

    Sammanfattning : Det här examensarbetet undersöker om ett anatomiskt system framtaget för att kategorisera ansiktsrörelser inom psykologisk forskning kan anpassas på en ansiktsrigg för att effektivare kunna framställa ansiktsanimation för datorspel. Rapporten beskriver varför Facial Action Coding System skapades, hur det används samt tar upp olika sammanhang som systemet tidigare använts för. LÄS MER

  4. 4. How can Maya muscle system be used for facial rigging?

    Kandidat-uppsats, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad

    Författare :Max Norderfeldt; [2011]
    Nyckelord :3d; maya muscle system; animation; facial rigging; rigging;

    Sammanfattning : There are several different setups for facial rigs today, joint-based and blendshape-based are two popular examples, both of them fall in the category of geomtetry-based facial rigs. The goal with this dissertation is to attempt to develop a Maya muscle facial rig. LÄS MER

  5. 5. Facial Rigging and Animation in 3D : From a videogame perspective

    Kandidat-uppsats, Institutionen för speldesign, teknik och lärande

    Författare :John Hjelm; [2010]
    Nyckelord :3D; rigging; animation; morph target; skeletal animation;

    Sammanfattning : What are some of the methods for rigging and animating a face in 3D and which method is preferable when and under which circumstances? In this report I will examine a few of the different methods available when rigging and animating a face in 3D. I will be working mainly with Autodesk 3D Studio Max so some knowledge with it is preferable to fully understand the process. LÄS MER