Sökning: "flute"

Visar resultat 1 - 5 av 51 uppsatser innehållade ordet flute.

  1. 1. Changing my sound: Developing the Tone Quality on the Flute with Embouchure Change

    Master-uppsats, Göteborgs universitet/Högskolan för scen och musik

    Författare :Reetta Hakala; [2023-06-14]
    Nyckelord :Flute; Embouchure; Tone quality; Tonality; Lips; Sound;

    Sammanfattning : This thesis studies the embouchure of a flutist and how changing it affects the tone quality of a player. The study was made by exploring literature on the topic of flute technique and embouchure, and by documenting the author’s own journey with embouchure change. Data was collected through video recordings, photos, and written practice journal. LÄS MER

  2. 2. Tvärflöjter: Speltekniska och musikaliska möjligheter

    Master-uppsats, Lunds universitet/Musikhögskolan i Malmö

    Författare :Amanda Salonen Ripa; [2023]
    Nyckelord :Boehmflöjt; altflöjt; Flûte en sol; basflöjt; kontrabasflöjt; nutida flöjt; flöjtteknik; nya speltekniker; Boehm flute; alto flute; bass flute; contrabass flute; contemporary flute; flute technique; extended techniques; Performing Arts;

    Sammanfattning : This is a study of technical conditions and a comparison of the Boehm flute, alto-, bass-, and contrabass flute. The study involves technical aspects such as fingering, embouchure, articulation, and air consumption. In addition, there is a comparison of how commonly used extended techniques respond on the different flutes. LÄS MER

  3. 3. The Gunnlod Dataset : Engineering a dataset for multi-modal music generation

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emil Johansson; Joel Lindgren; [2023]
    Nyckelord :Computer generated music; machine learning; musical instrument digital interfaces; ethics;

    Sammanfattning : This report details the creation of a new dataset named the Gunnlod dataset (after the Norse giantess who guarded the mead of poetry) for use in research in the field of machine learning as applied to music creation, particularly multi-modal music in the MIDI format of symbolic music representation. The dataset is based on a subset of approximately four fifths of the Lakh MIDI dataset. LÄS MER

  4. 4. Follow the Magic Flute - Introducing non-diegetic guidance music in a video game

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :August Lundquist; [2023]
    Nyckelord :Diegesis; Non-diegetic sound; Introduction Methods; Game design; Video game music; Affordance;

    Sammanfattning : The introduction of a game mechanic is an aspect of a game that - when done right - goes almost unnoticed by the player. When it is done incorrectly however, it can become a large point of frustration in the player. The goal of this study is to discover how to introduce a game mechanic that guides the player through the game's musical score. LÄS MER

  5. 5. Being Present with the Sound of Shakuhachi : Finding Tools for Composing Through Improvisation by Using Non-linearity to Focus on Time and Timbre on the Shakuhachi

    Master-uppsats, Kungl. Musikhögskolan/Institutionen för folkmusik

    Författare :Sakari Heikka; [2023]
    Nyckelord :shakuhachi; compositional methods; improvisation; Japan; timbre; non-linearity; micro-phenomenology; silence;

    Sammanfattning : The main goal of this thesis was to develop tools and methods for creating new music for the Japanese bamboo flute shakuhachi. Shakuhachi is an end-blown bamboo flute, which has existed in Japan since the seventh century. LÄS MER