Sökning: "fps"

Visar resultat 1 - 5 av 157 uppsatser innehållade ordet fps.

  1. 1. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Rasmus Andersson; Erica Tjernell; [2023]
    Nyckelord :Fluid simulation; Lagrangian fluid simulation; Smoothed-Particle Hydronamics; Position Based Dynamics; Vätskesimulering; Lagransk vätskesimulering; Smoothed-Particle Hydronamics; Position Based Dynamics;

    Sammanfattning : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. LÄS MER

  2. 2. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Samuel Larsson; [2023]
    Nyckelord :Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Sammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER

  3. 3. Usage of End-to-End Machine Learning for Self-Driving Vehicle

    M1-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Pratchaya Khansomboon; [2023]
    Nyckelord :;

    Sammanfattning : This thesis is about the usage of a machine learning model for self-driving vehicles running on a small mobile computing unit, in this case, a smartphone. We use NVIDIA’s PilotNet model which is a simple feed-forward machine learning model for steering a vehicle. LÄS MER

  4. 4. Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Gauri Singh; Veera Venkata Sai Siva Ram Vangavolu; [2023]
    Nyckelord :Virtual Reality; FPS Games; Low-fidelity; Resolution;

    Sammanfattning : Background. With the increasing popularity of virtual reality(VR) in gaming              applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. LÄS MER

  5. 5. Autonomous Navigation in Partially-Known Environment using Nano Drones with AI-based Obstacle Avoidance : A Vision-based Reactive Planning Approach for Autonomous Navigation of Nano Drones

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Mattia Sartori; [2023]
    Nyckelord :Nano Drones; Obstacle Avoidance; Autonomous Exploration; Autonomous Surveillance; Resource-Constrained Drones; Safe Navigation; Reactive Planning; Vision-based Navigation; Nanodrönare; Undvikande av Hinder; Autonom Utforskning; Autonom Övervakning; Resursbegränsade Drönare; Säker Navigering; Reaktiv Planering; Visionsbaserad Navigering;

    Sammanfattning : The adoption of small-size Unmanned Aerial Vehicles (UAVs) in the commercial and professional sectors is rapidly growing. The miniaturisation of sensors and processors, the advancements in connected edge intelligence and the exponential interest in Artificial Intelligence (AI) are boosting the affirmation of autonomous nano-size drones in the Internet of Things (IoT) ecosystem. LÄS MER