Sökning: "free-to-play games"

Visar resultat 1 - 5 av 23 uppsatser innehållade orden free-to-play games.

  1. 1. Why do players buy in-game items : An exploration into microtransactions and their effect on flow

    Master-uppsats, Jönköping University/Internationella Handelshögskolan

    Författare :Adam Christopher Karboub; Marc Orozco Sebastian; [2023]
    Nyckelord :Free-to-play games; Microtransactions; Flow Theory; Exchange Theory; Gaming; Skins;

    Sammanfattning : Background: In the last couple years, the free to play sector in gaming has taken a rise compared to their pay to play counterparts, being able to generate up to 85% of all gaming revenue. More and more game developers have opted to change their game from a paid model to a free-to-play business model, with prominent cases being games like CS:GO and Overwatch. LÄS MER

  2. 2. Diablo: Immortal, A Pay-to-Win Study

    Kandidat-uppsats, Jönköping University/IHH, Företagsekonomi

    Författare :Keming Zhang; Ruiqi Liu; [2023]
    Nyckelord :Pay-to-Win; Free-to-Play; Mobile Game; Theory of Consumption Value;

    Sammanfattning : Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming market, attracting a large number of players to participate and spend money. However, there is still a knowledge gap in understanding the motivational factors behind the behavior and psychology of Chinese players in terms of their purchase motivation in specific games Diablo: Immortal. LÄS MER

  3. 3. MOBAs, the beginning : From mod to genre

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Anton Zachrisson; Alexander Holmberg Karancsi; [2023]
    Nyckelord :MOBA; Political Economy theory; Modding; Historical timeline; Monetization plans; Power structures;

    Sammanfattning : This thesis covers the history of the MOBA (Multiplayer Online Battle Arena) genre by creating a chronological historical timeline of some of the most catalytic titles. It also delves deeper into the dynamic between modders and companies and how that dynamic changed as the genre evolved. LÄS MER

  4. 4. Spelutvecklares syn på free to play modellen

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Emil Körnung; Mikael Gustavsen; [2023]
    Nyckelord :Free to play; inkomstmodeller; battle pass; loot boxes; spelutveckling;

    Sammanfattning : In free-to-play (F2P) games, development has rapidly progressed in recent years with the introduction of numerous new games as well as new revenue models. In 2014, a survey was conducted to understand how game developers themselves viewed the genre and its revenue models, but since then, there have been changes in the F2P model and the gaming industry. LÄS MER

  5. 5. Player consumption psychology : Constructing user profiles for game developers

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Xinyi Xiong; [2022]
    Nyckelord :User profiling; Game User Experience; Consumer behaviour; Free-to-play game;

    Sammanfattning : Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. The unique thing about free-to-play business model games is that players don't have to pay to play the game, but need to make in-game purchases if they want a better gaming experience. LÄS MER