Sökning: "game mechanic"

Visar resultat 1 - 5 av 35 uppsatser innehållade orden game mechanic.

  1. 1. The effects of introducing game mechanics in different orders on player comprehension

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Johannes Cederberg; Bhavana Vutukuru; [2023]
    Nyckelord :cognitive load; game mechanics; order of introduction; player comfort; player comprehension;

    Sammanfattning : The order in which game mechanics are introduced to players can significantly impact their comprehension and enjoyment of the game. However, there is a lack of research on how player comprehension is affected by the sequence of introducing game mechanics. LÄS MER

  2. 2. Follow the Magic Flute - Introducing non-diegetic guidance music in a video game

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :August Lundquist; [2023]
    Nyckelord :Diegesis; Non-diegetic sound; Introduction Methods; Game design; Video game music; Affordance;

    Sammanfattning : The introduction of a game mechanic is an aspect of a game that - when done right - goes almost unnoticed by the player. When it is done incorrectly however, it can become a large point of frustration in the player. The goal of this study is to discover how to introduce a game mechanic that guides the player through the game's musical score. LÄS MER

  3. 3. Dying Light's level design through the lens of player movement

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Adam Ström; Jesper Samuelsson Gustafson; [2023]
    Nyckelord :Dying Light; Formal Analysis; Game Design; Level Design; Patterns; The Player s Movement Capabilities;

    Sammanfattning : This study examines the level design of the game Dying Light through the lens of player movement. It aims to answer the question: How does the player movement capabilities inform the level design in the game Dying Light? The study analyses the correlation between the player’s movement capabilities and level layout. LÄS MER

  4. 4. VR Touch - Toolkit : Skapandet av ett nytt VR-verktyg för användandet av haptisk feedback och visualisering

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Oskar Nordeman Malm; Jonathan Elm; [2023]
    Nyckelord :Game Design; Virtual Reality; Immersion; Haptic Feedback; Sense of Touch; Virtual Hand; Speldesign; virtuell verklighet; immersion; haptik; beröring; virtuell hand;

    Sammanfattning : Denna undersökning belyser varför beröring är ett viktigt sinne för att stärka VR-upplevelser. Genom att använda beröring som metod för att utforska fysiska egenskaper har vi skapat endigital gestaltning som demonstrerar hur denna unika förmåga kan användas. LÄS MER

  5. 5. DESIGN GUIDELINES FOR MAKING NARRATIVELY SYMBOLIC GAME MECHANICS : Literary Analysis of How the Yu-Gi-Oh Trading Card Game Visualises the Arthurian Legend With Game Mechanics

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Lydia Millqvist; [2022]
    Nyckelord :Symbolism; Ludonarrative Dissonance; Ludonarrative Resonance; Narrative Mechanics; Yu-Gi-Oh; Trading Card Game; Arthurian Legend; Game Design Guidelines;

    Sammanfattning : The relationship between narrative and game mechanics has been researched under terms such as ludonarrative dissonance, ludonarrative resonance and narrative mechanics. Yu-Gi-Oh! is a Trading Card Game which contains game mechanics that symbolically represents sections of the Arthurian legend. LÄS MER