Sökning: "game Design Document"

Visar resultat 1 - 5 av 14 uppsatser innehållade orden game Design Document.

  1. 1. Player experiences in the game Coridden : A case study examining the intended and perceived player experiences in a co-op action RPG game

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Oscar Nyblom; [2023]
    Nyckelord :Player experience; user experience; playtesting; product reaction cards; video game; case study;

    Sammanfattning : Video games can both be described as a form of art and as digital products. Video games therefore allow for rich interactions and are regarded as more emotional than software and more interactive than films. LÄS MER

  2. 2. Visualisering av hälsodata för kroniskt sjuka

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Nel-Li Morero; Ella Arenlind; [2021]
    Nyckelord :Chronically ill; Health literacy; Health data; Game visualization; Kroniskt sjuka; Hälsolitteracitet; Hälsodata; Spelvisualisering;

    Sammanfattning : Kroniskt sjuka tar idag flera beslut om hur de på egen hand ska behandla sin sjukdom, genommediciner, kost och träning. Tidigare forskning visar att det finns ett samband mellan kronisktsjuka och låg hälsolitteracitet. LÄS MER

  3. 3. Diversity and inclusion in the game development classroom : Creating a Game to Initiate Dialogue

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Tom Yngvesson; Maria Levander; [2020]
    Nyckelord :Educational games; Game development pedagogy; Diversity; Inclusion; Dialogue;

    Sammanfattning : This study examines the possibility of creating a roleplaying game as a tool for starting conversation about diversity and inclusion in games, specifically for the Game Development programs at the University of Skövde. First it is examined why it is needed, how other games have been used for educational purposes, what to think about when creating spaces of dialogue, and what it is like to teach the topics in game education. LÄS MER

  4. 4. How tools shape the game authoring process

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Jimmy Brunnberg; [2020]
    Nyckelord :Authoring tool; Authoring; IDN; Game writing; Master narrative;

    Sammanfattning : This study aims to answer how Interactive Digital Narrative authoring tools shape the authoring process. Any tool or software shapes the way its users interact with it, oftentimes without the user even knowing it. LÄS MER

  5. 5. Optimization of the pressurization system of the Themis reusable rocket first stage demonstrator

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :ROMAIN MABBOUX; [2020]
    Nyckelord :Pressurization system; optimization; launcher; Themis 3; Trycksättningssystem; optimering; bärraketer; Themis 3;

    Sammanfattning : The design of complex systems such as a launcher, or subsystems like its pressurization system, is known to be fastidious and expensive especially in the space domain. However, the recent emergence of new actors in this domain has been a game changer, binding these systems to fulfil more and more requirements (cheap, efficient, rapidly produced, aesthetic, environmentally friendly…) in order to compete with the market. LÄS MER