Sökning: "game animation"

Visar resultat 1 - 5 av 51 uppsatser innehållade orden game animation.

  1. 1. A User Study of the Just Noticeable Difference in Animation Level of Detail Set in a Game Environment


    Författare :Petter Flood; Emil Hallin; [2019]
    Nyckelord :Animation; Joints; Just Noticeable Difference; Level of Detail;

    Sammanfattning : Background. A previous study on performance benefits of joint reduction for animations was made by the authors of this thesis. The results of the study showed that a reduction in joint count is highly beneficial for performance. LÄS MER

  2. 2. Culture and 3D animation : A study of how culture and body language affects the perception of animated 3D characters

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Theo Dahle; [2019]
    Nyckelord :Body language; body language perception; cultural differences; game animation;

    Sammanfattning : This study examined the differences and similarities in how animated 3D characters were perceived by individuals from Sweden and China. The study also attempted to examine how cultural aspects influenced the participants’ perceptions. Parts of the study were conducted through collaboration with the Chinese game company, Focus Games. LÄS MER

  3. 3. Player experience from 3D game components : A theoretical and empirical look at computer graphics in practice

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Hjalmar Wilander; [2019]
    Nyckelord :Player experience; computer graphics; video game; game;

    Sammanfattning : There is currently little research about how the aesthetics of a game affects the perceived PX. Especially, the aesthetics of the individual 3D game components, such as characters, enemies and environmental objects. This thesis project studies different design principles and approaches to create 3D game components. LÄS MER

  4. 4. Algoritmiska Animationer : En studie av automatisering av animation

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Oscar Marcusson; [2019]
    Nyckelord :animation; procedural animation; computer game development; 3D models; Unity; C #; animation; procedurell animering; dataspelsutveckling; 3D-modeller; Unity; C#;

    Sammanfattning : Att utveckla 3D-animeringar till dataspel är kostsamt eftersom det tar mycket tid och resurser för att uppnå den kvalitet som dagens spelare kräver. För att både spara arbetstid och göra det lättare för ovana animatörer att skapa animationer av tillräckligt hög kvalitet undersöker detta arbete hur ett verktyg för regelbaserad procedurell animering kan utformas, vad spelare anser om resultatet och vad utvecklare anser om både resultat och användning. LÄS MER

  5. 5. Adding Personality to Fantasy Creatures : Using animal motion references

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Isabel Håkansson; [2019]
    Nyckelord :Creatures; animation; personality; believability; human-animal studies;

    Sammanfattning : Fantasy creatures are an essential part of many games, but while there are several studies focusing on body language and how expressive gaming companions may enhance the player’s experience, creatures and animals are rarely the focal points. Personality is closely related to believability, which is what most game developers work towards hence believability may improve the gaming experience. LÄS MER