Sökning: "game center"

Visar resultat 1 - 5 av 45 uppsatser innehållade orden game center.

  1. 1. A Simulation Game Approach for Improving Access to Specialized Healthcare Services in Sweden

    Master-uppsats, KTH/Medicinteknik och hälsosystem

    Författare :Najla Alkhatib; [2024]
    Nyckelord :Swedish healthcare system; primary healthcare center; specialized care; private care provider; care access; care quality; waiting time and queue; serious games.;

    Sammanfattning : In Sweden, where a decentralized healthcare system is applied, all patients are registered at a primary healthcare center. To access most of the publicly funded specialized care clinics, patients need to be referred by a general physician at the primary healthcare center. LÄS MER

  2. 2. Virtuell verklighet och resebeteende : En kvalitativ studie i flygresenärers inställning till virtuella resor

    Kandidat-uppsats, Södertörns högskola/Turismvetenskap

    Författare :Ewa Boden; Reda Elhaddad; [2023]
    Nyckelord :VR; virtual reality; 3D; travel behavior; climate impact; travel; aviation; VR; virtuell verklighet; 3D; resebeteende; klimatpåverkan; resor; flyg;

    Sammanfattning : Virtual reality, or VR, is a 3D technology that has become increasingly common, and in connection with the covid-19 pandemic, travel in VR was also launched. The purpose of our study is to shed light on the impact of virtual reality on Swedish air travelers’ travel behavior, by studying their attitude towards future air travel in relation to virtual travel. LÄS MER

  3. 3. Digitalt är historien alltid närvarande : En litteraturstudie om digitala spel som läromedel i historieundervisningen

    Uppsats för yrkesexamina på grundnivå,

    Författare :Marcus Lund; [2023]
    Nyckelord :Digital games; game-based learning; use of history; history-based games; teaching aids;

    Sammanfattning : Research shows an increased interest in the use of both educational- and commercial games in the classroom. This increased interest in digital games and the potential of game-based learning may not come as a surprise due to the constant digitization in schools. LÄS MER

  4. 4. Analysis of Head Kinematics in Ice Hockey

    Master-uppsats, KTH/Skolan för kemi, bioteknologi och hälsa (CBH)

    Författare :David Pogosian; [2022]
    Nyckelord :Ice hockey; Video analysis; MPS; THUMS; Concussion; Head kinematics; Finite Element analysis; Ishockey; Videoanalys; MPS; THUMS; Hjärnskakning; Huvudkinematik; Finita element metoden;

    Sammanfattning : Ice hockey has been identified as a sport with a high risk for concussions due to it being highly physical. Improvements have been made over the years to improve the protective gear for the players effectively eliminating more severe traumatic brain injuries (TBIs) however mild concussions (mTBI) are still prevalent to this day. LÄS MER

  5. 5. A WORLD OF RICE AND GODS: WHERE WHITE GRAINS SYMBOLIZE WEALTH. A study of Japanese game localization and crosscultural translation

    Magister-uppsats, Göteborgs universitet/Institutionen för språk och litteraturer

    Författare :Jamie Viklund; [2021-06-15]
    Nyckelord :japanska; Japanese; SIK; game localization; rice; culturally bound terms; translation; domestication; foreignization; Hasegawa; Venuti;

    Sammanfattning : Studies of Japanese translation are a common topic, and with good reason. There is extensive material to work with, and the vast differences between Japanese and many other languages creates translation challenges of considerable complexity as such. LÄS MER