Sökning: "game character"

Visar resultat 1 - 5 av 195 uppsatser innehållade orden game character.

  1. 1. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Marek Cernák; Lianoudakis Orestis; [2021-03-03]
    Nyckelord :stealth gameplay; games research; AI; NPC; autonomous agents; personality modeling; thesis;

    Sammanfattning : Computer games using stealth situations for defining their gameplay often rely onmodeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorablebehaviour patterns of the in-game agents in order to facilitate the means of devisingstrategies used by players to finish the game levels. LÄS MER

  2. 2. Vilken karaktär väljer du? : Karaktärsval i digitala spel och klädernas roll

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik; Umeå universitet/Institutionen för informatik

    Författare :Elin Svensell; Amanda Öberg; [2021]
    Nyckelord :digital games; gender; character choice; clothes in games; game character; Digitala spel; kön; karaktärsval; kläder i spel; spelkaraktär;

    Sammanfattning : In this study we look at character choices in digital games, what causes them and more specifically how big of an impact the character’s clothing has on this choice, and how this differs between genders. Further, we also look at differences in how partially nude characters are perceived versus fully clothed characters, as well as how all of this affects the player's user experience. LÄS MER

  3. 3. Otome Game localization : A case study of the character Toma from Amnesia

    Kandidat-uppsats, Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Författare :Evamaria Dunkel-Duerr; [2021]
    Nyckelord :Otome game; game localization; Japanese studies; virtual love; character personality; iyashi; player reception; emotional attachment;

    Sammanfattning : Using the Otome game Amnesia and its localized version Amnesia: Memories as a case study, the phenomenon of Otome games was explored from a translation- and Japanese studies' perspective. This paper investigated how translation choices shape character personality, and, as such, Western views. LÄS MER

  4. 4. DEN GODA OCH DEN FULA: Spelarens uppfattning av relationen mellan spelkaraktärers moral och deras design

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Knut Hindersson; Andreas Gunnman; [2021]
    Nyckelord :Karaktärsdesign; spel; grafik; moral; ondska; attraktivitet;

    Sammanfattning : Denna studie handlar om hur karaktärsdesign används i spel och annan media för att väcka känslor i åskådaren. Studien fokuserar på vad som får en karaktär att upplevas som ond eller god. Fokus ligger även i hur attraktivitet påverkar hur karaktärens moral upplevs. LÄS MER

  5. 5. "ARE YOU A BOY OR A GIRL?" Nonbinary character design in gaming.

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Jamie Stenvall; [2021]
    Nyckelord :LGBT; representation; nonbinary; stereotypes; character design; game studies;

    Sammanfattning : Nonbinary game characters are often designed based on harmful stereotypes such asfollowing a strict androgynous aesthetic or as not being human. This thesis studies both howthese stereotypes are perceived by the represented gaming audience, and also if analternative method can be successful in nonbinary character design. LÄS MER